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Table of Contents
1.3 Game elements
1.3.5 Game elements: Objectives

Objectives motivates players to engage in a gameplay to achieve the goal of the game. Objectives have to be attainable but still challenging.

Here are some examples of common objectives in games (from Game Design Workshop textbook):

  • Capture. Players have to avoid getting captured or killed while destroying some opponent properties (commonly some form of terrain or units).
  • Chase. Players have to elude or catch an opponent.
  • Race. Players have to reach a goal before anyone else does.
  • Alignment. Players have to align their pieces in a spatial or conceptual configuration.
  • Rescue or Escape. Players have to get some defined units or items to safety without being compromised.
  • Forbidden Act. Players have to get the opponents to break the rules or to abandon a strategy.
  • Construction. Players have to construct, maintain, or manage game objects.
  • Exploration. Players have to explore unknown game areas.
  • Solution. Players have to solve a problem or puzzle (sometimes before the opponents solve it).
  • Outwit. Players have to gain and use knowledge to outwit their opponents.

Online Resource

Video outlining good game goals

Further references on game elements are available within this article on Basic Introduction to Game Design




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