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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

Translation:
de


This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Universidad de Valencia
Author
Andres Paya and Santiago Mengual

APPS/VIDEOGAMES

Product type
Educational App
Name of the videogame/app
Geometria Montessori
Name of the producer
Edoki Academy
Year
2013
How to find it
To be Purchased
Main technical requirements
Ios
Native Virtual Reality Support
No
Single/Multiplayer
Multiplayer
Type
Educational
Target Audience
6-11 years
Augmented Reality
PEGI Clasification
PEGI 3

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
Math
Special needs
Visual impairment
Educational Potential
To take the first steps in the world of geometry having fun. The protagonists Tam & Tao will make your explorer travel to a captivating universe based on the discovery of geometric shapes. With this application, the player learns to develop their logical capacity: Categorize, hierarchize and understand how geometric shapes are integrated in our day to day. You will be proud to identify and name them. Developed by Montessori educators, Montessori Geometry offers children numerous possibilities to interact with forms in a playful way: A pedagogical content based on scientific material: The geometry cabinet.
Learning Object / Suggested activities with students
Montessori Geometry is an application so that in a fun way, learn to recognize geometric shapes and interact with them. A mathematical adventure in which you learn that geometric figures are part of daily life and will have to learn to identify them. This application gives children the opportunity to acquire a solid mathematical foundation for their future learning.

Skills and competences

Skills and competences acquired
Thanks to this game you can develop by discovery, the interest to know new forms, developing spatial capacity and creativity. Thus, the foundations of creative thinking and design of new forms and spaces are established.
Soft skills
Problem solving, Creativity, Innovation

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This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018