Leisure videogame with educational potential
Name of the videogame/app
Name of the producer
How to find it
Main technical requirements
Native Virtual Reality Support
6-11 years, 12-17 years, 18+ years
Degree of required tutoring
Autonomous use after teacher introduction/explanation
Natural Sciences, ICT, Chemistry, Geography, Languages
Visual impairment, Learning difficulties, Physical disability
The goal of the game is to shape the evolution of a bacteria or virus in orther to spread a disease and end the mankind. Though evil aim, the game makes player aware of the hazard of a eventual world disease and how it could be cure by developing remedies, medicines, vaccines, special procedures, etc.
In the field of Natural sciences and biology, this game prompts the player to fully understand (and combat) some key aspects of diseases, mutations, microbiology, infections, etc. The quality of the contents may be just a bit lower than what one can expect from a formal class, but it comes at a very funny price. With younger students, the knowledge got from the game exceeds that seen at class. It is more likely that the player recalls knowledge from this game one year after he has played it than from studying the equivalent from the book.
This is a funny game for kids, yet a serious tool for teachers.
The main drawback is only its goal: to develop a disease that kills every human. However the game doesn't portray any violence, rewarding for killing or uprise extinction
The game present several texts with icons during game, some of them unrelated to the action. The player needs to read and understand some sentences with specialized vocabulary and complex meaning, and react to them as soon as possible to keep the disease active. The game prompts learning of linguistic patterns and digital literacy
There is a collateral learning as the player has to set the initial breakout in a country of his choice. And poorer countries are likely to spend less money fighting the disease, thus the player is in advantage here. The main screen in the game has the world on it with dots pointing where the disease is strong. For young students, this is a big reinforcement to global geography
Learning Object / Suggested activities with students
This game would fit in mid to high secondary school within biology subjects as an important complement of the classes regarding the inmunity system, virus, bacteria, pathogenics and diseases.
Skills and competences acquired
• Value the hazards of pathogenic living beings, and virus.
• To Know about procedures and remedies to combat diseases
• Be aware of the importance of mutations in the evolution of living beings
• Be aware of the importance of research
Critical thinking, Problem solving, Creativity, Resilience, Time management, Innovation