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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.



This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Universidad de Valencia
Andres Paya and Santiago Mengual


Product type
Leisure App with educational potential
Name of the videogame/app
Name of the producer
Delightex GmbH
How to find it
For free
Main technical requirements
Ios, Android
Native Virtual Reality Support
Target Audience
12-17 years, 18+ years
Augmented Reality
PEGI Clasification

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
History, ICT, Geography, Technology, Literature, Arts and Music
Special needs
Visual impairment
Educational Potential
Create and explore 3D and VR worlds with your students. CoSpaces Edu offers your students a new perspective on learning matter, engages them as makers, enhances their creative and digital literacy skills and makes learning more fun and exciting. It is used for various age groups ranging from primary to high school and across numerous school subjects, covering STEAM, history, literature, computer science and more. If you're a creative teacher and want your students to excel at 21st century learning skills CoSpaces Edu offers you a creative playground for your classroom.
Learning Object / Suggested activities with students
The creation and design of virtual spaces in 3D allows the player to develop a large number of teaching-learning objectives: the calculation of structures, areas and spaces; the development of language; imagination and creativity in creating new worlds; communication by enabling the sharing of creations with other players, etc.

Skills and competences

Skills and competences acquired
The main skills that are developed are creativity, imagination and communication with other playmates / explorers.
Soft skills
Problem solving, Creativity, Self-confidence, Team working, Innovation


Partners' Institution
Kaunas Jurgis Dobkevicius Progymnasium
Author of the comments
Rimante Grumadaite
Chidlren loves to work with VR space that they create by their selves. 3D background, programming and physics background.
It is easy to adapt this platform for other study subjects (geography, literature, etc.). Pupils can use this as the tool for presenting their works, presentations on any theme (presenting countries, geographic areas).

This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018