This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students
Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.
Sonsoles Jimenez Gonzalez
Name of the videogame/app
Name of the producer
How to find it
Main technical requirements
Native Virtual Reality Support
6-11 years, 12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use by students
Natural Sciences, Chemistry, Physics
Acting as the Doodle God, the player must combine available elements together to gain access to new elements.
Combinations can be both physical (such as combining Water and Lava to obtain Steam and Stone) and metaphorical (such as combining Water and Fire to obtain Alcohol).
The complexity of the combinations could be fun for everyone, but has educational potential only for some courses of primary school. There are some combinations interesting for physics or chemics explanations and some combinations are interesting to talk about the meaning of some words.
It’s a over-simplified creation simulator and the player is like a god. It don’t have to be taken seriously by the students.
Learning Object / Suggested activities with students
At natural science class in primary school, the teacher can purpose some puzzles to the students and, then, talk about the combinations between natural resources.
Skills and competences
Skills and competences acquired
The competences are about chemical or physical reactions. There are some skills about the meaning of the words or understanding metaphors that could be interesting. Other important skills are about solving problems dividing them into steps.
Evaluate this competences is as easy as watch the student playing. But maybe is not a game to evaluate concrete competences, because the game itself is not really rigourous.
Problem solving, Creativity, Self-confidence, Resilience