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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.



This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Xano Channel
Sonsoles Jimenez Gonzalez


Product type
Educational videogame
Name of the videogame/app
Doodle God
Name of the producer
JoyBits Ltd.
How to find it
Direct link if available
Main technical requirements
Windows, Linux
Native Virtual Reality Support
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
PEGI Clasification
3 Years

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
Natural Sciences, Chemistry, Physics
Special needs
Learning difficulties
Educational Potential
Acting as the Doodle God, the player must combine available elements together to gain access to new elements.
Combinations can be both physical (such as combining Water and Lava to obtain Steam and Stone) and metaphorical (such as combining Water and Fire to obtain Alcohol).

The complexity of the combinations could be fun for everyone, but has educational potential only for some courses of primary school. There are some combinations interesting for physics or chemics explanations and some combinations are interesting to talk about the meaning of some words.

It’s a over-simplified creation simulator and the player is like a god. It don’t have to be taken seriously by the students.
Learning Object / Suggested activities with students
At natural science class in primary school, the teacher can purpose some puzzles to the students and, then, talk about the combinations between natural resources.

Skills and competences

Skills and competences acquired
The competences are about chemical or physical reactions. There are some skills about the meaning of the words or understanding metaphors that could be interesting. Other important skills are about solving problems dividing them into steps.

Evaluate this competences is as easy as watch the student playing. But maybe is not a game to evaluate concrete competences, because the game itself is not really rigourous.
Soft skills
Problem solving, Creativity, Self-confidence, Resilience


Partners' Institution
Xano Channel
Author of the comments
Boris Anaya Moreno

Good motivation to students of chemistry and geology, and also a bit of competing between them.
Partners' Institution
Xano Channel
Author of the comments
Julio Vila Martínez
This a very engaging game, well presented, with a fine soundtrack. It's quite fun to play (but could be even more). The player, specially if young gets a valuable knowledge about materials and elements. However, There are some other similar games that could be better and should be explored as well if this is found interesting, specially "Little Alchemy"

This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018