This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students
Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.
Kaunas University of Technology
Image source: https://www.apkmonk.com/app/com.funnygames.makeme10/
Leisure App with educational potential
Name of the videogame/app
Make Me Ten
Name of the producer
FunnyGames (Android), KeyGames Network B.V. (iOS)
How to find it
Main technical requirements
Native Virtual Reality Support
6-11 years, 12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use by students
Make Me Ten is a relaxing math game in which you have to count up the numbers to reach ten. Once you have filled the progress bar, your goal will shift up by one point. Now you must make 11, and after that 12, 13, 14, and so forth. Set at least 5 target numbers side by side and they will vanish to clear more space. Don’t shoot numbers into the circle at random, because if the circle gets too full you will lose the game and you’ll have to start over again.
As in the description of this Apps it is written Make Me Ten is dedicated to relax, wind down yourself and also to hone math and counting skills. No time pressure, possible to take as long as it is needed to make sure creating the best decisions – all this gives opportunities for achieving educational aims in playful way also. Youngsters also as adults should colourful and clear game design, smooth graphics, simple and intuitive rules, nice, relaxing soundtrack.
RISKS: As there is no time limit, the game could be endless and for young age children that should be limited.
Learning Object / Suggested activities with students
This game apps could be as extra math learning method for students after classes or recommended by teachers as leisure Apps.
It is possible to play without registration (no saving score, no ranking among others). With registration and setting that scores could be published, it is possible to see the ranking among other players and also it saves the best score.
Skills and competences
Skills and competences acquired
- Brain training on math, summing up numbers.
- Relaxing occupation (no timing, endless gameplay, calm soundtrack).
Hellenic Open University