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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.



This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Kaunas University of Technology
Neringa Kelpšaitė


Image source:
Product type
Leisure App with educational potential
Name of the videogame/app
Make Me Ten
Name of the producer
FunnyGames (Android), KeyGames Network B.V. (iOS)
How to find it
For free
Main technical requirements
Ios, Android
Native Virtual Reality Support
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
PEGI Clasification

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
Educational Potential
Make Me Ten is a relaxing math game in which you have to count up the numbers to reach ten. Once you have filled the progress bar, your goal will shift up by one point. Now you must make 11, and after that 12, 13, 14, and so forth. Set at least 5 target numbers side by side and they will vanish to clear more space. Don’t shoot numbers into the circle at random, because if the circle gets too full you will lose the game and you’ll have to start over again.

As in the description of this Apps it is written Make Me Ten is dedicated to relax, wind down yourself and also to hone math and counting skills. No time pressure, possible to take as long as it is needed to make sure creating the best decisions – all this gives opportunities for achieving educational aims in playful way also. Youngsters also as adults should colourful and clear game design, smooth graphics, simple and intuitive rules, nice, relaxing soundtrack.

RISKS: As there is no time limit, the game could be endless and for young age children that should be limited.
Learning Object / Suggested activities with students
This game apps could be as extra math learning method for students after classes or recommended by teachers as leisure Apps.

It is possible to play without registration (no saving score, no ranking among others). With registration and setting that scores could be published, it is possible to see the ranking among other players and also it saves the best score.

Skills and competences

Skills and competences acquired
- Brain training on math, summing up numbers.
- Relaxing occupation (no timing, endless gameplay, calm soundtrack).
Soft skills
Problem solving


Partners' Institution
Hellenic Open University
Author of the comments
Efi Manioti
This game can be used in early childhood educational settings as well in the first years of primary education. Teachers can promote and develop student
Partners' Institution
Hellenic Open University
Author of the comments
Tsakalidou Konstantina
I found this app a little bit boring, because all you have to do is to add the numbers in the same monotonous way. In addition to this, the numbers are sometimes combined at random to achive the wanted result, making it too easy for the student. Quite poor graphics too.

This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018