Kaunas University of Technology
Image source: http://rexdl.com/android/lumosity-apk.html/
Name of the videogame/app
Lumosity: Brain Games & Brain Training
Name of the producer
Lumos Labs, Inc.
How to find it
Main technical requirements
Windows, Ios, Android
Native Virtual Reality Support
6-11 years, 12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use by students
Logic, brain training
Lumosity is consisting of games to improve memory, attention, flexibility, speed of processing, and problem solving.
After fixing the baseline of player, comparing with others the same age players, there will be given 5 games for daily workout.
Games challenge core cognitive abilities, the levels adapt and remembers the last players skills and there will be a challenge to play. The possibility to track the scores and get insights of the training.
Learning Object / Suggested activities with students
The game can be recommended for leisure time activities to develop memory, attention, flexibility, speed of processing, and problem solving skills.
There can be contest for example for weekend duration when all class pupils play and struggle to get the best result in their accounts (for example math game with counting: Chalkboard Challenge, Raindrops, etc. or English language). On Monday everybody show their results or it can be shared in Lumosity Apps.
To awake all class, to get some speed in children’s brains, for example, after vacation there can be paired contest for Lumosity speed or attention game (Speed Match, Speed Pack, etc.). For two pupils need one smart phone or tablet with Lumosity Apps and pupils plays the same game which last several minutes and than changes.
The winner in the pair can get the mark or can be second level contest to find out the winner of the class.
Skills and competences
Skills and competences acquired
Improve memory, attention, flexibility, speed of processing, and problem solving.
Critical thinking, Problem solving, Creativity, Time management