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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
FH JOANNEUM
Author
Erika Pernold

APPS/VIDEOGAMES

Product type
Educational videogame
Name of the videogame/app
Stop Disasters !
Name of the producer
UN/ISDR International Strategy for Disaster Reduction
Year
2013
How to find it
For free
Main technical requirements
Windows, Linux, Android
Other Anyone with internet access can download and play the Stop Disasters game from the web site. The game will not be 'downloadable' as an exe file on a hard drive. Instead it will load into a browser window. Any computer built within the last few years will
Native Virtual Reality Support
No
Single/Multiplayer
Single
Type
Simulation
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
PEGI Clasification
not classified

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
Natural Sciences
Other
Disaster Prevention
Special needs
Physical disability
Educational Potential
The object of Stop Disasters ist to save lives. Disasters triggered by natural hazards destroy lives and livelihoods. They affect millions of people every year, rich or poor.

The role of the player in this game is to plan and construct a safer environment for the population. He/she must assess the disaster risk and tries to limit the damage when natural hazards strike. When playing the game the player understands the risks and applies the best methods of prevention and mitigation and can so reduce human, physical and financial cost of disaster. He/she learns that simple measures really do save lives.

There are 5 different scenarios to play: Tsunami, Hurricane, Wild fire, Earthquake, and Flood.
During playing the game the player gets important statistics about the population and budget, along with a mini map and a vital „probablity“ indicator. This indicator is the best guess at when the disaster is going to hit.

Each scenario takes between 10 and 20 minutes to play, depending on the disaster one is trying to prevent and the skill level. There are five scenarios to play, and each can be played on easy, medium or hard difficulty levels (Easy, Medium, Hard).

The core audience is 9-16 year old children, but anyone can play the game, and everyone will learn more about preventing disasters.

Players can play as many times as they like – there will be keep track their highest scores and record them on the web site. However, just like natural hazards in real life some elements are random. There is no ‘perfect solution’ to each scenario and no ‘perfect score’, so every time things will be slightly different.
Learning Object / Suggested activities with students
This is a single player game, but groups of children in a classroom environment can play collaboratively and discuss the best course of action to take, e.g. they can play in groups of two and play the same scenario within one lesson many times. After this they could present the best ways to prevent such a disaster. They could additinally provide a poster, a power point presentation or an information sheet.

Additional learning material for students and teachers is available in the ‘Information’ section of the web site.

Skills and competences

Skills and competences acquired
The on-line game aims at teaching children how to build safer villages and cities against disasters.

Children will learn playing how the location and the construction materials of houses can make a difference when disasters strike and how early warning systems, evacuation plans and education can save lives.

Children are the future architects, mayors, doctors, and parents of the world of tomorrow, if they know what to do to reduce the impact of disasters, they will create a safer world.

The assessment could be a review within class at the end of the lesson or groups of students could prepare a presentation of a special disaster scenario and what they have learned about it. The teacher could also assess the generated materials for the presentation.
Soft skills
Critical thinking, Problem solving

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