Ignacio Pachés Giner
Name of the videogame/app
Farmin Simulator 2018
Name of the producer
How to find it
To be Purchased
Main technical requirements
Native Virtual Reality Support
6-11 years, 12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use after teacher introduction/explanation
Natural Sciences, Technology
Agriculture, Financial managment
Visual impairment, Learning difficulties
The goal of the game is to simulate a farm and put the player through the duties of a farmer. The game shows great detail and a wide variety of activities that can be carried out (from reaping to buying helper vehicles).
The educational potential ranges from explaining the activities carried out in a farm to children up to manage it from a financial, and business manager point of view.
As a financial simulator the game exposes the players to the need of estimating and calculate the profitability of their business deicisions. For example, the player can buy one amongst several helper vehicles from different brands, models, features, etc. A wrong decision can lead to a waste of money with few return.
The game poses no special risks. It has an absolute lack of violence, terror, creepiness, etc. There is even no enemy or evilness
The game will make the young player learn specific language and words closely related to farming, but as it is a mobile app game, it minimizes texts and the potential is very limited as a result
As for the vehicles, there are some datasheets of their features, and functions that must be totally understood to make good buying decisions.
Learning Object / Suggested activities with students
The product can be used in several scenarios to achieve different goals.
To young students, It will introduce basic and moderate concepts about farming activities, whereas to older students and vocational training students the game will show financial and management concepts and knowledge. Besides, as a special feature, the player has to sell his products in a price changing market. This is uncommon in these types of games and offers a great opportunity to discover what a price market is
The target group of this game is broad, but younger students will make the most of it as the concepts the game shows are still mostly unknow for them, leading to a great path of discovering
Skills and competences
Skills and competences acquired
Generally, as in most similar games, the player will develop skills related to:
Farming (obviously not practical)
Critical thinking, Problem solving, Creativity, Resilience, Time management, Entrepreneurship, Innovation