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This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Xano Channel
Ignacio Pachés Giner


Product type
Educational videogame
Name of the videogame/app
Farmin Simulator 2018
Name of the producer
Giants Software
How to find it
To be Purchased
Main technical requirements
Native Virtual Reality Support
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
PEGI Clasification

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
Natural Sciences, Technology
Agriculture, Financial managment
Special needs
Visual impairment, Learning difficulties
Educational Potential
The goal of the game is to simulate a farm and put the player through the duties of a farmer. The game shows great detail and a wide variety of activities that can be carried out (from reaping to buying helper vehicles).
The educational potential ranges from explaining the activities carried out in a farm to children up to manage it from a financial, and business manager point of view.
As a financial simulator the game exposes the players to the need of estimating and calculate the profitability of their business deicisions. For example, the player can buy one amongst several helper vehicles from different brands, models, features, etc. A wrong decision can lead to a waste of money with few return.

The game poses no special risks. It has an absolute lack of violence, terror, creepiness, etc. There is even no enemy or evilness

The game will make the young player learn specific language and words closely related to farming, but as it is a mobile app game, it minimizes texts and the potential is very limited as a result
As for the vehicles, there are some datasheets of their features, and functions that must be totally understood to make good buying decisions.
Learning Object / Suggested activities with students
The product can be used in several scenarios to achieve different goals.
To young students, It will introduce basic and moderate concepts about farming activities, whereas to older students and vocational training students the game will show financial and management concepts and knowledge. Besides, as a special feature, the player has to sell his products in a price changing market. This is uncommon in these types of games and offers a great opportunity to discover what a price market is
The target group of this game is broad, but younger students will make the most of it as the concepts the game shows are still mostly unknow for them, leading to a great path of discovering

Skills and competences

Skills and competences acquired
Generally, as in most similar games, the player will develop skills related to:
Farming (obviously not practical)
crop seasoning
Risk assesment
Soft skills
Critical thinking, Problem solving, Creativity, Resilience, Time management, Entrepreneurship, Innovation


This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018