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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Accademia delle Belle Arti di Brera
Author
Roberto Carraro

APPS/VIDEOGAMES

Product type
Leisure App with educational potential
Name of the videogame/app
HP Reveal
Name of the producer
HP Autonomy
Year
0
How to find it
For free
Main technical requirements
Windows, Ios, Android
Native Virtual Reality Support
Yes
Single/Multiplayer
Single
Type
Educational
Target Audience
12-17 years, 18+ years
Augmented Reality
PEGI Clasification
12

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
History, Math, Natural Sciences, ICT, Chemistry, Geography, Languages, Physics, Technology, Philosophy, Literature, Arts and Music
Special needs
Visual impairment
Educational Potential
"HP Reveal" is one of the most popular and cutting-edge technologies being used in schools around the world today. Born as "Aurasma", it is available as a software development kit or as a free app for iOS- and Android-based mobile devices. HP Reveal's image recognition technology uses a smartphone's or tablet's camera to recognize real world images and then overlay media on top of them in the form of animations, videos, 3D models and web pages.
Learning Object / Suggested activities with students
Enabling teachers to connect digital content such as video to images in books and classroom walls, HP Reveal offers a uniquely inventive, fun, and holistic way of engaging students of all ages.

Skills and competences

Skills and competences acquired
Usage of augmented reality for education.
Competence about every subjects teachers need to explain with augmented reality.
Soft skills
Creativity, Team working, Innovation

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This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018