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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Accademia delle Belle Arti di Brera
Author
Damiano Colacito

APPS/VIDEOGAMES

Product type
Leisure videogame with educational potential
Name of the videogame/app
RealMyst - Masterpiece Edition
Name of the producer
Cyan
Year
2014
How to find it
To be Purchased
Main technical requirements
Windows, Ios, Nintendo
Native Virtual Reality Support
No
Single/Multiplayer
Single
Type
Adventure
Target Audience
12-17 years, 18+ years
Augmented Reality
PEGI Clasification
3+

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
No related to school subject
Special needs
Learning difficulties
Educational Potential
RealMyst is a new writing of the 1993 Myst game.
Myst is one of the first exploratory video games in the first person, allows you to interface with objects and manipulate them. Unlike war games, it lacks a game interface. The player is on a desert island with puzzles and riddles to solve in order to make picturesque machines work.
Learning Object / Suggested activities with students
To succeed in order to return home, the player is therefore "forced" to explore these places, collecting clues and interacting with the settings in such a way that they can progress in history to the end. So the whole gaming experience is based on the stimulus of the player's intellect and his ability to solve the puzzles.

Skills and competences

Skills and competences acquired
Solving puzzles, using logical reasoning.
Soft skills
Problem solving

Translation


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