This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students
Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.
Leisure App with educational potential
Name of the videogame/app
Name of the producer
Nordcurrent Group UAB
How to find it
Main technical requirements
Native Virtual Reality Support
6-11 years, 12-17 years
Use in Educational contexts
Degree of required tutoring
Autonomous use after teacher introduction/explanation
Cooking fever is an arcade game where the player is asked to cook different meals throughout the levels. There are 400 different meals to cook and 150 different ingredients to use. With the levels the restaurants changes so the meals always fit into the environment.
The learners have to memorize the ingredients for different meals and to act fast to complete a level. Necessary approaches differ through the levels, some focus on how many meals are cooked, while others have the broadest variety of meals as a goal
None of the levels show a moment of violence - so it would be suitable for children in elementary school who are learning about nutrition.
Learning Object / Suggested activities with students
Cooking fever could be used to teach children about different eating behaviors, different use of foods in the course of cooking.
Skills and competences
Skills and competences acquired
Memorizing meals and different types of foods.
Creativity, Time management