Kaunas University of Technology
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Leisure videogame with educational potential
Name of the videogame/app
Age of Empires: Definitive Edition
Name of the producer
How to find it
To be Purchased
Main technical requirements
Windows, Linux, Ios, Android, Nintendo, Xbox
Classic Mac OS Windows Mobile PlayStation 2 OS X N-Gage DS Windows Phone iOS
Native Virtual Reality Support
Adventure, Role Playing, Strategy
6-11 years, 12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use by students
Age of Empires is a series of historical real-time strategy video games. Age of Empires focused on events in Europe, Africa and Asia, spanning from the Stone Age to the Iron Age; the expansion game explored the formation and expansion of the Roman Empire. The subsequent three games of Age of Empires III explored the early modern period, when Europe was colonizing the Americas and several Asian nations were on the decline. The newest installment, Age of Empires Online, takes a different approach as a free-to-play online game utilizing Games for Windows Live. A spin-off game, Age of Mythology, was set in the same period as the original Age of Empires, but focused on mythological elements of Greek, Egyptian, and Norse mythology. A fourth main installment in the series, Age of Empires IV, is under development.
This leisure video game has a big educational potential because it is based on historical events. Due to that future students will be familiarised with events in Europe, Africa and Asia as well as mythological elements of Greek, Egyptian, and Norse mythology.
Learning Object / Suggested activities with students
This video game could be used during the History lesson in order to inform and teache future students about a specific period of time regarding historical event. Possible scenario could be provided by future teacher. All students should play this game, however, after the game a few group of students could share their impressions, define and represent main features of Stone Age as well as Iron Age in front of the class. Future teacher should evaluate their outcomes and perceptions about a specific age.
Skills and competences
Skills and competences acquired
Age of Empires allows players to choose to play either along specialized, story-backed conditions or as individual battles against the AI (and other players). Due to that future students will be able to improve their soft skills regarding role playing, creativity, self-confidence and critical thinking skills. In order to win a game future students will have to do a quick decision making and manage their real-time strategy.
Critical thinking, Creativity, Self-confidence, Time management