Game Maker is a complete development environment. It includes all necessary tools to develop and test games without requiring external tools, devices or special setups. The user interface is built around a central frame where multiple workspaces can be allocated. Workspaces are panels or boards where game elements and resources can be placed and organized during the development to allow for a more personalized organization. Workspaces will themselves display internal windows with different content, from generic objects with properties, to lists of events and to GML code. Every element window which is part of another or is linked somehow has a line drawn from one element to the other.
In addition, around the central workspace area, there are secondary panels. Most of them are collapsable if necessary to allow the central area to expand. These panels show:
Other window may appear either solitary, above the rest or as a tab inside the central area when some special tool is launched. For example, the image editor is seldom used, but when a image resource is edited, it's brought to foreground as a tab in the central area.
Game maker offers two ways to create a game:
In this tutorial we'll be using the GML option, because the complexity of the examples will be shallow and we won't do complex programming but, when completed, we'll have more open possibilities in the future by doing so.
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The V4T - Videogames 4 Teachers project © 2018