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Latest News

This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

News

12 Feb 2019

V4T Third Meeting

The third meeting of the V4T project steering committee took place in Patras (GR) on 7 – 8 February 2019. The third meeting was an opportunity for the project partners to go through and share the results produced so far. In particular, the project experts shared and discussed the contents of the Manual for the use of Videogames in Education. The meeting was also an opportunity for the partners to make a detailed planning of the creation of the contents of the E-Learning Package on programming languages and authoring tools in order to make them autonomous in developing educational videogames and apps for mobile learning.

10 Jan 2019

V4T' Press Review

The V4T European project is currently in the second year of its life cycle and its results are getting more and more evident and available on the project website. This is the main reason why it is important to disseminate that information which can have a significant impact on project target users. And this is the main reason why the press review’ section – containing articles, web-articles and exchange links related to the V4T project aims, activities and results – has been recently updated and developed. It is available at: https://v4t.pixel-online.org/press-reviews.php.

9 Nov 2018

"Videogames for Teachers" Manual

The second product of the V4T project is represented by a Manual entitled after “Videogames for Teachers: from Research to Action”, which aims at providing future teachers with the necessary knowledge, competences and skills on how to effectively implement videogames and apps for educational purposes. The Manual contents have been organized in three Sections and will be integrated by practical activities, exemplary case studies, learning objects to put into practices the theoretical concepts, real case scenarios to be used with the students and an interactive test to allow teachers to self-assess the knowledge acquired. It is now possible to access to the Syllabus of the Manual and to the Abstract of the different Chapters at the following link: https://v4t.pixel-online.org/manual.php.

4 Oct 2018

Teachers' feedbacks and comments

Teachers are the main users of the V4T project and of its deliverables. As the project aims at providing future teachers with a comprehensive reflection on the innovation of didactic methods through the use of videogames and ludic apps for mobiles, their feedback and contribution is essential. This is the main reason why, each entry available in the Online Database of Videogames and Apps reviews has been implemented with a box where project users, mainly teachers, can share their feedbacks, critics and doubts.

14 Sep 2018

120 entries in the Online Database

Once received the feedbacks by the teachers involved in the workshops, the Online Database of Videogames and Apps reviews has been implemented, reaching a total of 120 entries. In addition, for each entry the following criteria have been set and filled in: degree of required tutoring, subjects involved, educational potential, learning objects / suggested activities with students, skills and competences acquired. The updated version of the Online Database of Videogames and Apps reviews is available at: https://v4t.pixel-online.org/videogames.php.

26 Jul 2018

Database' Testing Workshops

Once produced the Online Database of Videogames and Apps reviews, project partners were asked to test it, organizing specific workshops and inviting educators from various educational institutions. Kaunas University of Technology (KTU) organized one of the testing workshops and produced a video available at: https://www.youtube.com/watch?v=UkN5a46fi-I.

11 Jun 2018

V4T presented in Conferences and Festivals

A project like the V4T one, whose methodologies and results can be worldwide implemented, deserved a strong visibility, especially in conferences and events specifically addressed to lecturers, teachers and trainers. This is the main reason why the project has been presented in the framework of conferences, summits and festival. Information about the events and the conferences the V4T was presented in is available at: https://v4t.pixel-online.org/conference.php.

24 May 2018

Online Database

The first product of the V4T European project is represented by an online database composed by the best educational Videogames and mobile apps available on the market and the most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students. The Database aims at providing teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts. The first 50 amongst videogames and apps are now available at: https://v4t.pixel-online.org/videogames.php.

16 Apr 2018

V4T Project Meeting in Graz

The second meeting of the V4T project steering committee took place in Graz (AT) on 12 – 13 April 2018. The second meeting was an opportunity for the project partners to go through and share the results produced so far. Andrés Paya and Andrea Peraldo conducted the meeting and all partners contributed with the presentation of the activities carried out. The state of art of the Repository of Videogames and Apps reviews was analysed and discussed and a set of improvements were agreed upon. The project experts also further discussed the Manual structure and contents. The meeting was also an opportunity for the partners to make a detailed planning of the project future activities.

20 Mar 2018

Reviews Online

The first reviews of Videogames and Apps are now available in the Repository https://v4t.pixel-online.org/videogames.php. The Reviews explore the educational potential of Videogames and Apps also suggesting practical examples on how to use them with the students for teaching purposes and for making lessons more interactive and involving.

1 Feb 2018

List of Videogames and Apps for education

In the Videogames & Apps section https://v4t.pixel-online.org/videogames.php it is now available the provisional list of Videogames and Apps that the project partners' experts selected as the most interesting to be used for educational purposes. The selected Videogames and Apps will now be reviewed by the experts and the related information will be soon available in the online repository.

17 Nov 2017

V4T Project - Kick Off meeting

The kickoff meeting of the European project V4T – Videogames 4 Teachers was held on 17 - 18 November 2017 at Pixel site in Florence. During the first meeting, the European project partners introduced themselves as well as their project’s related experiences and expertise. The main activities to be carried out were presented and discussed.

1 Nov 2017

The V4T project

The V4T – Videogames 4 Teachers project started officially in November and involves 7 organisations from 5 different European countries. The V4T project aims to promote innovation of didactic methods through the use of videogames and ludic apps and to provide future teachers with the necessary skills and competences to make effective use of videogames and ludic apps in education.




This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018