This Section hosts the Manual - Videogames For Teachers: From Research To Action.
Videogames For Teachers: From Research To Action
The Manual aims to provide future teachers with the necessary knowledge, competences and skills on how to effectively implement videogames and apps for educational purposes.
The Manual contents are organised in three Sections and integrated by practical activities, exemplary case studies, learning objects to put into practices the theoretical concepts, real case scenarios to be used with the students and an interactive test to allow teachers to self-assess the knowledge acquired.
The contents of the Manual are currently being developed. Below the user can access to the Syllabus of the Manual and to the Abstract of the different Chapters
Section 1 - Videogames and Pedagogy: Social and Educational Foundations
Section 2 - Videogames in the Teaching-Learning Processes
Section 3 - Curricular Proposals for Skills Development in the 21st Century