Procedures are actions that player can perform to interact with the game. With the procedures you answer who does what, where, when and how in the game system.
Player actions as specified by procedures can be split up into the following:
Rules specify everything a player can and cannot do in your game.
When designing the rules, you have to think about all the possible player actions and reaction to the game plot, then putting boundaries where they should be and defining the game response to the player actions that are allowed.
Game procedures depends highly on the game rules.
In summary rules serve three main purposes:
Resources are objects that have a value for player and help to reach their individual objectives. Resources may be given and easy to obtain or they can be rare and required for specific actions to be used. Game designer has a chance to control the resources and their scarcity. Some of the common resources are:
Video presentation from a conference, on designing and explaining the game rules
Further references on game elements are available within this article on Basic Introduction to Game Design
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