Experience game developers also suggest a 4 Layer model for building up the game story. With this model you start with the basic gameplay and then add more to the storytelling with every layer.
Layer 1: Gameplay. In the first layer you have to plan the gameplay with the story in mind following four rules:
Layer 2: Narrative goal. Next step is to add some more to the story with the narrative goal. The goal would encourage player to do the actions that build the story. The goal could be created from:
Layer 3: Narrative Background. Game mechanics is not enough to make the player feel as he is inside the story. The game environment should also be part of the story adding up to it, and be meaningful. Here are some examples what is a good narrative background:
Layer 4: Mental Modeling. The goal with this layer is to change the way the player perceives and thinks about the game. Every player perceives the game based on their experience in real life, so the game has to reveal for the player how it is in game world and this will change player’s perspective.
Article on Narrative Design
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