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Module

Interactive Environments for Involvement and Motivation for Learning

Interactive Test


Chapter 2

You have to answer all the questions to get your score


Question n° 1/10
In 2018, there are more than 4000 million of Internet users, more than half of the world population.

True
False
Question n° 2/10
In this chapter we argued that motivation must be only considered from a psychological perspective because it is a psychological concept.

True
False
Question n° 3/10
Our own research has demonstrated that motivation can be increased by using interactive techniques in the classroom.

True
False
Question n° 4/10
In a videoconference we can find cognitive and instrumental interactivity because we are able to talk to many people.

True
False
Question n° 5/10
Multiplayer videogames can be synchronous or asynchronous

True
False
Question n° 6/10
When we are using collaborative edition tools (as Google Drive, for example) we have a type of cognitive interaction

True
False
Question n° 7/10
When we use a technological device, we always have instrumental interactivity

True
False
Question n° 8/10
If we use digital technologies, the level of interactivity is always high

True
False
Question n° 9/10
Extended Reality is a concept that combines real world and virtual world

True
False
Question n° 10/10
All videogames can be used as serious games if we insert them into educational contexts.

True
False
You have to answer all the questions to get your score



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The V4T - Videogames 4 Teachers project © 2018