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Module

Main Achievements of Mobile Learning Through the Use of Educational Applications

Interactive Test


Chapter 8

You have to answer all the questions to get your score


Question n° 1/15
McLuhan lesson clarified how the technology used to transmit culture radically influences the type of culture produced.

True
False
Question n° 2/15
School is traditionally placed in the first and second phase of the the process of making culture.

True
False
Question n° 3/15
Digital technologies, thanks to their immateriality, gradually put in crisis the epistemic and functional system of basing the knowledge transmission in the book.

True
False
Question n° 4/15
Best applications that contribute to the paradigmatic transformation of how knowledge is transferred are the ones that reach high level of punctuality or exhaustiveness with which they carry the knowledge previously elaborated through the alphabetical par

True
False
Question n° 5/15
The aim of applications is not much to reproduce the old contents with new tools, but rather to contribute to the definition of a new way at reformulating, according to a new linguistic paradigm, the content it conveys.

True
False
Question n° 6/15
The ubiquity of the Cloud makes it an accessible and versatile tool that can be really useful educational and didactic experience allowing its use without any intervention.

True
False
Question n° 7/15
"Being Leonardo" only focuses on its technological inventions, leaving aside its other facets.

True
False
Question n° 8/15
“Rome Virtual History” offers the opportunity to appreciate the capital of the greatest empire of antiquity, not only the buildings and statues, also some characters of the time.

True
False
Question n° 9/15
“Mi Rasna - I’m Etruscan” is a videogame that isn’t much time consuming, and without variety, focused on the Etruscan civilization and whose basic idea is to enhance the history of this people.

True
False
Question n° 10/15
The StoryBots Classroom can be used by the whole class, by small groups or for individual use.

True
False
Question n° 11/15
In 2018 GAME@SCHOOL was extended to eleven schools throughout Italy, from Sicily to Veneto. More than eight hundred students challenged each other in ten locations throughout the peninsula, creating a competition focused on the sense of discovery, helped

True
False
Question n° 12/15
iDante is helpful to make a fruitful relationship with the poem, giving a considerable expressive power with the addition of colour, engravings became more readable and effective.

True
False
Question n° 13/15
BibleWorld is an edition of the Bible for iPad published in 4 languages that has been used and is currently still in use in many Catholic institutes for the study of sacred texts.

True
False
Question n° 14/15
“START - Videogames inspired by the world of Art” has complicated deliveries and has to be used with the help of a teacher.

True
False
Question n° 15/15
The educational apps are designed to have intense learning experiences, and the possibility to share content can be useful to involve several students in collaborative projects.

True
False
You have to answer all the questions to get your score



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The V4T - Videogames 4 Teachers project © 2018