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Module

From Videogames to Work: Interactive Languages and 3D Environments As Refernce Models In Tomorrow’s Professions.

Interactive Test


Chapter 14

You have to answer all the questions to get your score


Question n° 1/15
Nowadays many different types of jobs show surprising affinities with the gaming experience, the contrast between the once antithetics concepts of playing and working is in crisis because of the digital transformation.

True
False
Question n° 2/15
Video games usually tell a complete and static story and users are just a part of it without creating anything and having an influence.

True
False
Question n° 3/15
For a gamer at a school age the cognitive process coming from video games is not a problem, because they still assimilate the abstract notions coming from the teacher in a normal way.

True
False
Question n° 4/15
The work of the future will be more and more related to intelligent machines, and rely on the ability of workers to interact and exploit them, in a kind of real-world gamification.

True
False
Question n° 5/15
Capgemini identifies the following main areas of implementation: Design and assembly, Immersive training, Inspection and quality assurance, Repair & Maintenance.

True
False
Question n° 6/15
"Digital twins" of products are still today mainly linked to the production chain and still further uses are yet to come.

True
False
Question n° 7/15
The augmented reality is also used after-sales, for instruction and service manuals, not only for costumers but also for professional technicians involved in maintenance and repairing services.

True
False
Question n° 8/15
Virtual gestures to be applied to many different professions, from sculptor to neurosurgeons, are so important because they do not need any training.

True
False
Question n° 9/15
'“Climate Kids” is a game distributed by the NASA for the education related to the major environmental issues, made for every kind of public, and with a special section for educators.

True
False
Question n° 10/15
“Google Expeditions” has been designed to allow teachers to accompany students to almost any place around the world by wearing a viewer.

True
False
Question n° 11/15
“McDonald's future factor” was made for all kind of people, to have some basic ideas of how is working in a farm through text and old style learning concepts.

True
False
Question n° 12/15
In “SketchUp” you can find 3d models developed by users from all over the world, there is a large archive, and you can use them.

True
False
Question n° 13/15
In “Unity” a project can be only composed of one scene, in which the objects (cameras, lights, 3D models…) are all elements of our game.

True
False
Question n° 14/15
“SAEF” is a virtual reality fire-fighting course in which you have to put on practice what you have learned.

True
False
Question n° 15/15
In IM.PRO.N.TE project students were supervised by teachers and technical experts to fulfill the objectives of it.

True
False
You have to answer all the questions to get your score



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The V4T - Videogames 4 Teachers project © 2018