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Module

Educational Videogames: An Overview

Interactive Test


Chapter 6

You have to answer all the questions to get your score


Question n° 1/15
Videogames can enhance player's attention, spatial concentration, problem-solving, decision-making and ICT skills.

True
False
Question n° 2/15
Videogames are designed to achieve direct learning objectives on a specific subject.

True
False
Question n° 3/15
The long-form educational games can fit within a single class and focus on practicing particular concepts or skills.

True
False
Question n° 4/15
The time dimension should be a crucial consideration in any attempt to exploit educational videogames in classroom

True
False
Question n° 5/15
The interaction devices and game platforms used for educational videogames are the same as for leisure videogames.

True
False
Question n° 6/15
The educational videogames embrace learning theories, such as constructivism, discovery learning and learning by doing.

True
False
Question n° 7/15
The creation of an educational videogame is only dependent on game designers and developers.

True
False
Question n° 8/15
The five key dimensions concerning to motivation of the player are: Achievement, Exploration, Sociability, Domination, and Immersion.

True
False
Question n° 9/15
An educational game that includes challenges, fantasy and feedback can be effective for learning.

True
False
Question n° 10/15
Debriefing and feedback mechanisms are not important elements when designing an educational videogame.

True
False
Question n° 11/15
Virtual Reality (VR) has not much to offer when used in educational videogames.

True
False
Question n° 12/15
In Augmented Reality (AR) educational games, the learning provided is assumed to be inquiry-based.

True
False
Question n° 13/15
Teachers do not need to have played the educational videogame before using it in the classroom.

True
False
Question n° 14/15
Students that play an educational videogame in the classroom should be assessed according to their gameplay.

True
False
Question n° 15/15
Games are ideal for experimentation with systems that are too fragile, complicated, expensive, or time-consuming to investigate efficiently in a hands-on style.

True
False
You have to answer all the questions to get your score



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The V4T - Videogames 4 Teachers project © 2018