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Module

Videogames as Educational Tools

Interactive Test


Chapter 7

You have to answer all the questions to get your score


Question n° 1/15
When teachers select and utilize COTS videogames in the classroom they should always consider students as "digital natives".

True
False
Question n° 2/15
Teacher must decide at what stage of the learning process the videogame will be integrated, based on the course curriculum and its learning outcomes.

True
False
Question n° 3/15
Teachers who plan to exploit a specific COTS game in classroom, only need to be familiar with the curriculum and the expected learning objectives and nothing else.

True
False
Question n° 4/15
A COTS videogame could possibly be used in different courses.

True
False
Question n° 5/15
Teachers must evaluate various aspects (e.g. technical, security, violence, game mechanics, etc.) of a COTS videogame before using it in their class.

True
False
Question n° 6/15
School infrastructure is not an important issue in the process of COTS videogame selection.

True
False
Question n° 7/15
It is a good practice to inform students' parents from the beginning about the reasons that a COTS videogame has been selected as a learning tool.

True
False
Question n° 8/15
Students should not be allowed to design activities that fill the gaps or handle the misconceptions of the videogame.

True
False
Question n° 9/15
The assessment of achievement of learning goals should occur only at the end of the videogame.

True
False
Question n° 10/15
Learning based on COTS videogames could be more effective if students work in groups rather than individually.

True
False
Question n° 11/15
The evaluation of a lesson that included a COTS videogame should examine students' problem solving skills, fluency in the course content, retention over time and speed of access to relevant knowledge.

True
False
Question n° 12/15
The achievement of the educational objectives, through the use of a COTS videogame, depends only on the level of teachers' familiarity with the game.

True
False
Question n° 13/15
The lack of time to integrate a COTS videogame into the curriculum is a significant restriction for teachers.

True
False
Question n° 14/15
Increased communication between students and teachers, as well as students' collaboration and teamwork, are considered advantages of using COTS videogames in education.

True
False
Question n° 15/15
Teachers' role is not so important during students’ learning through COTS videogames, because the game alone is adequate.

True
False
You have to answer all the questions to get your score



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The V4T - Videogames 4 Teachers project © 2018