Practical Activity / Exemplary Case n 1:
Indicators for the analysis of the Instructional Design of video games used for learning to learn
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practical activity / exemplary case
Practical Activity / Exemplary Case n 2:
Indicators for the analysis of the Instructional Design of video games used for learning to learn (continued)
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practical activity / exemplary case
Practical Activity / Exemplary Case n 3:
Indicators for the analysis of the Instructional Design of video games used for learning to learn
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practical activity / exemplary case
Practical Activity / Exemplary Case n 4:
Monitoring tool for teachers who use video games in the classroom to develop the learning to learn competence
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practical activity / exemplary case