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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Manuals

This Section hosts the Manual - Videogames For Teachers: From Research To Action.

Chapter 9 - Gamification and Self-Direct Learning: The Use of Mobile Applications in Education and Lifelong Learning


Practical Activity / Exemplary Case


Chapter 9

Practical Activities
Practical Activity / Exemplary Case n 1: Play to Cure: Genes in Space

Please download the full practical activity / exemplary case

Practical Activity / Exemplary Case n 2: Nike plus

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Practical Activity / Exemplary Case n 3: Ghost of a Chance

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Practical Activity / Exemplary Case n 4: Decoder

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The V4T - Videogames 4 Teachers project © 2018