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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.



This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Universidad de Valencia
Andres Paya and Santiago Mengual


Product type
Educational videogame
Name of the videogame/app
Rayway Empire
Name of the producer
Gaming Minds Studios
How to find it
To be Purchased
Main technical requirements
Windows, Xbox
Other PS4
Native Virtual Reality Support
Educational, Simulation, Strategy, Authoring tool
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
PEGI Clasification

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
ICT, Geography, Technology, Philosophy
Educational Potential
It is a simulation game based on the USA in 1830. It deals with the necessary implementation of a railway network for the industrial development of that country.

This game allows students to explore the design, implementation, and expansion of a transportation network both at the state and at local levels. The country's industrial progress will depend on the success of the network.

The player will face challenges in terms of geographic design, network maintenance, R&D investment and management of competing companies.

At the same time, it will also be possible to create a passenger transport network and explore how it affects the expansion of the population and the economy of different populations connected by the railway network.

Urban and geographical issues should be taken into account in the design of the network. Design decisions will have an effect on the perceptions of city rulers. The transport of all kinds of goods and people will depend on the design of our network.
Learning Object / Suggested activities with students
Building an efficient network with the lowest possible budget.
Building a network that respects the growth needs of a population
Building a network that respects the country's geography.
Building an efficient network in the shortest possible time

Skills and competences

Skills and competences acquired
Decision-making capacity skills. Understanding the importance of means of transport. The impact of design on local/global economies
Soft skills
Critical thinking, Problem solving, Creativity, Time management, Entrepreneurship, Innovation


Partners' Institution
Xano Channel
Author of the comments
Ignacio Pachés Giner
These types of games have a long history back from the first "Railroad tycoon". For general public, they are often seen as rare type of games, with dubiduous gameplay. However, once you play you discover a remarkably gameplay with lots of fun together with a carefully implemented simulation. The good thing about these games is thay they can tailor the level so the player will always enjoy this simulation.
These games combine the softskills cited in the analysis very well

This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018