Universidad de Valencia
Andres Paya and Santiago Mengual
Name of the videogame/app
Name of the producer
Gaming Minds Studios
How to find it
To be Purchased
Main technical requirements
Native Virtual Reality Support
Educational, Simulation, Strategy, Authoring tool
6-11 years, 12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use after teacher introduction/explanation
ICT, Geography, Technology, Philosophy
It is a simulation game based on the USA in 1830. It deals with the necessary implementation of a railway network for the industrial development of that country.
This game allows students to explore the design, implementation, and expansion of a transportation network both at the state and at local levels. The country's industrial progress will depend on the success of the network.
The player will face challenges in terms of geographic design, network maintenance, R&D investment and management of competing companies.
At the same time, it will also be possible to create a passenger transport network and explore how it affects the expansion of the population and the economy of different populations connected by the railway network.
Urban and geographical issues should be taken into account in the design of the network. Design decisions will have an effect on the perceptions of city rulers. The transport of all kinds of goods and people will depend on the design of our network.
Learning Object / Suggested activities with students
Building an efficient network with the lowest possible budget.
Building a network that respects the growth needs of a population
Building a network that respects the country's geography.
Building an efficient network in the shortest possible time
Skills and competences
Skills and competences acquired
Decision-making capacity skills. Understanding the importance of means of transport. The impact of design on local/global economies
Critical thinking, Problem solving, Creativity, Time management, Entrepreneurship, Innovation