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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.



This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Universidad de Valencia
Andres Paya and Santiago Mengual


Product type
Leisure videogame with educational potential
Name of the videogame/app
Google Earth VR
Name of the producer
How to find it
For free
Main technical requirements
Windows, Linux
Native Virtual Reality Support
Educational, Simulation
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
PEGI Clasification

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
History, Natural Sciences, Geography, Physics
Special needs
Physical disability
Educational Potential
Google Earth VR is a virtual reality ready version of the famous Google Earth product. With this application the teacher and the student will be able to enter an immersive world that will allow them to explore more than 175 cities in a three-dimensional format and more than 600 new urban cities around the world.

This application is ideal for creating educational itineraries, guided tours, town planning classes, route simulation, nature, geography and construction classes.

It allows us, at the same time, to interact with the Earth as if we were seeing it from space. We can observe the relief map, the marine relief, the ocean ridges, the main compression zones of the Earth, etc

With Earth VR, you can carry out monument location surveys, pose geopolitical problems, carry out historical explorations or recreations (Cristobal Colón travels).

It can also be used as a complement to textbook reading (recreating a world tour in 80 days).
Learning Object / Suggested activities with students
Recreating Marco Polo's travels
Study of the Mediterranean coast
Location of relevant Roman remains
Visit to natural parks such as Yellowstone

Skills and competences

Skills and competences acquired
This game allows you to acquire both interdisciplinary and specific skills, depending on the activities carried out.
Soft skills
Critical thinking, Creativity, Innovation


Partners' Institution
Author of the comments
I could use the maps for socialising activities between students of different nationalities. They could use the maps to show and talk about their country and create trust in international working groups.
Partners' Institution
Kaunas University of Technology
Author of the comments
Kauno Jono ir Petro Vileišių - Gediminas Grosius
Great for learning geography, because the most known places can be experienced almost as being there in person.
it would be difficult to use it in class because there are +25 - +30 students, so most of them would feel left out. Would be great like an after class learning method.
equipment costs a lot for public schools
Partners' Institution
Author of the comments
Claudia Linditsch
Would use it for international market entry strategies or international marketing to a certain extend to give a more visual perspective of the project work students need to incorporate in these lectures. Students will get to know different places and build up a connection with certain places which makes the implementation of projects easier for the students but also customers.
Partners' Institution
Kaunas University of Technology
Author of the comments
Kauno Jono ir Petro Vileišių - Jurgita Jablonskiene
Smagu pamatyti ir pab?ti vietose, ? kurias ne visuomet gali nukeliauti. Nor?t?si, kad duomen? baz? (esama aplinka, vietov?s) b?t? atnaujinama.
Partners' Institution
Xano Channel Spain
Author of the comments
Ignacio Pachés Giner
In my experience, some students are learning geography in home using apps like this. They enjoy visiting unknown places and using the street view. This unsupervised learning is chaotic and sometimes not very usefull, but there are some interesting soft skills involved.
I would add the mathematics and geometry subjects because they can calculate distances, areas, speeds, times...

This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018