This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students
Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.
Universidad de Valencia
Andres Paya and Santiago Mengual
Leisure videogame with educational potential
Name of the videogame/app
The VR Museum of Fine Art
Name of the producer
How to find it
Main technical requirements
Native Virtual Reality Support
6-11 years, 12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use after teacher introduction/explanation
History, Arts and Music
The VR Museum of Fine Art allows to select a group of paintings and sculptures and presents them on a natural scale to be experimental, in virtual reality, with no limit of interaction.
As if you were in a real museum, the student will be able to consult the map of the exhibitions, as well as the complete description of the existing sculptures and paintings.
At the same time the teacher can contextualize the visit or work as a team so that the student can act as guides.
Learning Object / Suggested activities with students
Guided tours, explanations of the works and historical context.
Preparation of visits by the students
Skills and competences
Skills and competences acquired
The museum understood as spaces for culture and learning. Competencies specific to the field of arts and interdisciplinary to the field of history.