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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

Translation:
de


This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Universidad de Valencia
Author
Andres Paya and Santiago Mengual

APPS/VIDEOGAMES

Product type
Leisure videogame with educational potential
Name of the videogame/app
The VR Museum of Fine Art
Name of the producer
Finn Sinclair
Year
2016
How to find it
For free
Main technical requirements
Windows
Native Virtual Reality Support
Yes
Single/Multiplayer
Single
Type
Educational
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
Yes
PEGI Clasification
ND

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
History, Arts and Music
Special needs
Physical disability
Educational Potential
The VR Museum of Fine Art allows to select a group of paintings and sculptures and presents them on a natural scale to be experimental, in virtual reality, with no limit of interaction.

As if you were in a real museum, the student will be able to consult the map of the exhibitions, as well as the complete description of the existing sculptures and paintings.

At the same time the teacher can contextualize the visit or work as a team so that the student can act as guides.
Learning Object / Suggested activities with students
Guided tours, explanations of the works and historical context.
Preparation of visits by the students

Skills and competences

Skills and competences acquired
The museum understood as spaces for culture and learning. Competencies specific to the field of arts and interdisciplinary to the field of history.
Soft skills
Creativity

2 Comments


Partners' Institution
FH JOANNEUM
Author of the comments
Eva
This VR museum is a nice demo of the idea how virtual reality games can stimulate leaning!
Partners' Institution
Xano Xannel
Author of the comments
Ignacio Pachés Giner
The idea of combining arts (specially paintings and sculptures) with Virtual reality is a promising topic. This application (or "game" ? ) may be one of the firsts that gets it right in many ways. It is functional , beautiful and fully integrated into virtual reality technology. The result is a enjoyable journey through the finest art sculptures and paintings with the more realistic approach in mind.
To some students not easily interested in these topics, this could be a las resort tool to engage them into knowing about art.



This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018