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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
FH JOANNEUM
Author
Erika Pernold

APPS/VIDEOGAMES

Product type
Leisure App with educational potential
Name of the videogame/app
Tiere Puzzle für Kinder
Name of the producer
Abuzz; 301 Zabeel Business Center
Year
2018
How to find it
For free
Main technical requirements
Android
Native Virtual Reality Support
No
Single/Multiplayer
Single
Type
Puzzle
Target Audience
1-5 years
Augmented Reality
No
PEGI Clasification
PEGI 3

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
No related to school subject
Educational Potential
"Puzzle für Kinder" is a fun but educational game for kids from 1 - 5. It helps to develop the fine motor skills while playing, as the children are asked to find suiting puzzle tiles and other objects.

At the same time children see different animals and learn their sounds.
Learning Object / Suggested activities with students
After solving the puzzle, the children should explain to their friends what puzzles they did and what they already know about those animals (where do they live, what do they eat, etc.)

Skills and competences

Skills and competences acquired
Fine motor skills
Mapping tiles and objects
What animals do I know?
Can I tell my friends about them?
Soft skills
Problem solving, Creativity

7 Comments


Partners' Institution
Hellenic Open University
Author of the comments
Karanika Eleftheria
Children can play this game on their own without any guidance.?t enhances hand-eye coordination and can help increase their observation skills.
Partners' Institution
Hellenic Open University
Author of the comments
Tseke Xristina
In a pleasant and simple way helps preschoolers to develop memory and visual perception by finding a picture and matching it with the same one.
Partners' Institution
Hellenic Open University
Author of the comments
Hara Kokkinou
It is an enjoyable game for young learners that can improve eye hand coordination, listening skills, vocabulary, descriptive skills. On each set of animals, the teacher or a student can ask the other students in a class to spot a particular animal, to guess the animal that is being described. As a reward students make the corresponding puzzle.
Partners' Institution
Hellenic Open University
Author of the comments
Efi Manioti
This game is suitable for young age children and it can be easily used in early childhood educational settings. Teachers can promote and develop student
Partners' Institution
FH JOANNEUM
Author of the comments
Tina
This can be a helpful game for training mouse-actions in primary-schools. Especially now, when digitization has officially started
Partners' Institution
Hellenic Open University
Author of the comments
Vasiliki Kontogianni
The jigsaw puzzle for pre-school children can be exploited in the section Animal Learning. It has beautiful graphics and animal voices. It is also important that it has scripts and names of animals in Greek. It promotes problem solving, Creativity
Partners' Institution
Xano Channel
Author of the comments
Ignacio Pachés Giner
The game, as the review says, it's nice, simply to use and makes the little kids improve their motor ability. Then, there's the interesting quite large set of animals to play with. Young player will learn to recognize all these animals. Personally I'd make my students play it in english, so the names of the animals which appear at the end of each puzzle would be easily remembered



This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018