Hellenic Open University
Name of the videogame/app
Ο Ξεφτέρης στην Αρχαία Ολυμπία (Smarty travels to Ancient Olympia)
Name of the producer
SIEM SA Εκδόσεις-Υπηρεσίες και Προϊόντα Πληροφορικής Α.Ε.
How to find it
To be Purchased
Main technical requirements
Web browser, MacOSX
Native Virtual Reality Support
Use in Educational contexts
Degree of required tutoring
Autonomous use by students
Physical Education, Culture
Students become familiar with the rules of various sports and games, acquire knowledge of the history of the Olympic games and sports, learn to appreciate the value of Greek cultural heritage, become familiar with and understand basic techniques in games that were popular in Ancient Greece.
The game has comprehensive, clear, interesting and linear story line, provides clear information on how the participants are doing, makes the player feel a need to know more about the content so that they will feel motivated to learn and provides interactive feedback that is crucial to learning. The user interface offers the player an easy way to control the game. Dialogues do not contain information which is irrelevant. It also provides an e-book with information about the Olympic games (ancient and modern).
Easy to use for teachers who are not tech savvy.
This app enriches students' vocabulary with new words that were used in Ancient Olympic games in Greece. It is offered in Greek and English.
Learning Object / Suggested activities with students
Teachers can use it during History or Physical Education lessons as an additional educational tool or bonus activity by the completion of a relevant topic. Depending on the available devices students could play individually, in pairs of two, or it could be used as a class activity on a smart board.
Skills and competences
Skills and competences acquired
Students develop a positive attitude towards social and personal virtues, such as collaboration, team spirit, self-discipline, strong will, responsibility, patience, perseverance and courage. They respect the right of equal participation of all players in the game, realize the meaning of ‘fair play’.
As assessment method, teacher could provide relevant quizzes to the students on paper after completing one part of the game. The game itself includes many self assessment quizzes and activities.