This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students
Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.
Hellenic Open University
Image source: https://itunes.apple.com/us/app/use-your-brainz-edu/id950482467?mt=8
Name of the videogame/app
Use Your Brainz EDU
Name of the producer
GlassLab Inc., PopCap/Electronic Arts & Florida State University
How to find it
Main technical requirements
Native Virtual Reality Support
Use in Educational contexts
Degree of required tutoring
Autonomous use by students
No related to school subject
In this game, players must stop some very hungry cartoonish zombies who are desperately trying to make it across a yard to invade player's home and eat their brain. To prevent this from happening, players must strategically plant a garden filled with powerful plant obstacles, each plant with different properties, designed to keep those zombies away.
The game preserves the fun of the popular game "Plants vs Zombies 2" and gameplay is pretty much the same. However, what makes Use Your Brainz EDU different is the added learning analytics engine to capture student's progress and assess problem solving skills, turning it into an alternative in-class assessment tool.
Learning Object / Suggested activities with students
Teachers, who register their account in the GlassLab Games portal (https://www.glasslabgames.org/games/PVZ
), can create a new class in the game and ask students to login for free with the same password and play the game in groups of 2 for 20-25 minutes.
Registered teachers can also have access to the four very comprehensive lesson plans on the GlassLab Games portal, which aim to help students break down the problems met during the gameplay and argue their strategy to solve these problems. Through the proposed activities in the lesson plans, students can realise what is the problem-solving cycle, how to work backwards to solve a problem, how to draw pictures to represent data, and more problem-solving strategies. These lesson plans are also linked to math problems appropriate for students aged 11-17 y.o.
Skills and competences
Skills and competences acquired
Use Your Brainz EDU is a game that assesses the important competency of problem solving. More specifically, through this game, students' ability in the following is assessed:
• Analyzing givens & constraints
• Planning a solution pathway
• Effective & efficient use of tools and resources
• Monitoring & evaluating progress
Registered teachers that use the game in their class can have access to an online teacher dashboard that gives educators access to reports on student progress. Real-time reports demonstrate how in-game accomplishments align to problem solving.
Critical thinking, Problem solving, Creativity, Time management