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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.



This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Erika Pernold


Product type
Leisure videogame with educational potential
Name of the videogame/app
Die geheimnisvolle Villa (The mysterious villa)
Name of the producer
How to find it
For free
Main technical requirements
Native Virtual Reality Support
Target Audience
6-11 years
Augmented Reality
PEGI Clasification
not indicated

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
Reading accuracy, reading comprehension in German language, Reading, Writing the German language
Special needs
Learning difficulties
Educational Potential
This is a game of the LegaKids foundation which tries to foster the reading and writing accuracy of children.

By entering the url children can see a picture of an mysterious villa. By clicking on the picture they can discover hidden games. The games have the focus on reading comprehension, spelling and reading technique. Even tipps for better learning are inlcuded in one of the games.

It is a nicely designed game with many effects and animations. Each game has an introductive video and an explanation. By playing the different games the player can see if her/his answers are correct. The player can even choose different levels of difficulty. After each successfully played game the player gets positiv feedback within a further video.

Disadvantages are that the game needs some time for loading – even if one has finished a game and wants to go back to the villa the game needs loading. Further more there is no checklist or visual indicator which game the player has already played. Therefore it is possible that he/she opens the same game oncemore and has to play it as there is no possbility to quit the game before it is over. The player cannot skip some of the videos.
Learning Object / Suggested activities with students
We would advise to let children play this game in school during waiting times or during times before holiday. There should be a short instruction of the teacher that they can go trough the picture and try to find some games to play. The students could do this in groups of two.

The students should have fun by playing this game within their own speed.

Skills and competences

Skills and competences acquired
Students from the age of 8 can benefit from this game in advancing in the orthography, the reading accuracy and reading comprehension of German. They also get interesting tipps for better learning.

There should be no assessment.
Soft skills
Problem solving


Partners' Institution
Kaunas University of Technology
Author of the comments
Lentvaris Kindergarten "Šilas" - Irena Kraičinska
This game gave very good emotions for children. Every push on the object and appearance of movements and illustrations made children to laugh. Children learn new words like well, chest. The game was played according 4-5 years old children knowledge and skills - using spontaneous illustrations.

Children comments:
Tomas (5 years): "That was fun! There was needed to bring gold from the well and give to the dragon."
Majus (5 years): "There was needed to find a lot of gold and save it and give it to somebody. I liked the game very much. There were also a ghost and if you push, it runs and hides."
Partners' Institution
Author of the comments
Gerald Weihs
Partners' Institution
Kaunas University of Technology
Author of the comments
Kauno Jono ir Petro Vileiši mokykla - Jurgita Jablonskiene

This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018