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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
FH JOANNEUM
Author
Erika Pernold

APPS/VIDEOGAMES

Product type
Leisure App with educational potential
Name of the videogame/app
Smart
Name of the producer
Healthy Body Apps
Year
2018
How to find it
For free
Main technical requirements
Android
Native Virtual Reality Support
No
Single/Multiplayer
Single
Type
Puzzle
Target Audience
12-17 years, 18+ years
Augmented Reality
No
PEGI Clasification
PEGI 3

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
Math
Other
Brain jogging
Special needs
Hearing impairment
Educational Potential
Smart is a puzzle game to train and develop intellectual skills. 28 different games can be played over 600 levels to train mind, memory, concentration, flexibility and reaction rate.
The game is suitable for both adults and children by playing you train your brain in various ways.
In some games it is necessary to remember patterns and rebuild them, in others players have move blocks or arrange numbers, some of the games have time limits so players are asked to play fast and concentrated.
Learning Object / Suggested activities with students
Smart can be used to get students concentrated before giving them complex problems. Students should play 3 levels from 4 different minigames. Afterwards the students are asked to solve math problems.

Using Smart is a possibility to switch from one content to another without loosing the students concentration.

Skills and competences

Skills and competences acquired
Concentration
Flexibility
Reaction rate
Soft skills
Problem solving, Time management

Translation


2 Comments


Partners' Institution
FH JOANNEUM
Author of the comments
Eva
I like that this game is easy to use on the smartphone and therefore immediately usable to support concentration in a variety of activities and topics, not only for maths.
Partners' Institution
FH JOANNEUM
Author of the comments
Gerald Weihs
Gutes Gehirnjogging. Gutes Training f



This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018