Universidad de Valencia
Andres Paya and Santiago Mengual
Image source: Steam
Name of the videogame/app
Name of the producer
How to find it
To be Purchased
Main technical requirements
Native Virtual Reality Support
6-11 years, 12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use by students
History, Math, Natural Sciences, ICT, Chemistry, Geography, Languages, Physics, Technology, Philosophy, Literature, Arts and Music
Set of questions with a simple, functional and clean interface. It contains questions from various knowledge areas that are answered in multiple choice format. Also with feedback and additional information. Especially based in Europe and with three levels of difficulty.
It can be used as an educational complement, a motivational game, a playful activity, a rest or even a challenge between groups.
Learning Object / Suggested activities with students
Motivational activity at the beginning of the week.
League of learning, in groups, promotion of educational competitiveness.
Thematic sessions in foreign languages (e.g. fruit, animals)
Foreign language reading/speaking work sessions
Skills and competences
Skills and competences acquired
Memory, transversal conceptual knowledge. Teamwork, Tolerance to frustration.
Self-confidence, Resilience, Team working