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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.



This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Universidad de Valencia
Andres Paya and Santiago Mengual


Image source: Steam
Product type
Educational videogame
Name of the videogame/app
Amazing Trivia
Name of the producer
Vladimir Maslov
How to find it
To be Purchased
Main technical requirements
Windows, Linux
Other OsX
Native Virtual Reality Support
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
PEGI Clasification

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
History, Math, Natural Sciences, ICT, Chemistry, Geography, Languages, Physics, Technology, Philosophy, Literature, Arts and Music
Educational Potential
Set of questions with a simple, functional and clean interface. It contains questions from various knowledge areas that are answered in multiple choice format. Also with feedback and additional information. Especially based in Europe and with three levels of difficulty.

It can be used as an educational complement, a motivational game, a playful activity, a rest or even a challenge between groups.
Learning Object / Suggested activities with students
Motivational activity at the beginning of the week.
League of learning, in groups, promotion of educational competitiveness.
Thematic sessions in foreign languages (e.g. fruit, animals)
Foreign language reading/speaking work sessions

Skills and competences

Skills and competences acquired
Memory, transversal conceptual knowledge. Teamwork, Tolerance to frustration.
Soft skills
Self-confidence, Resilience, Team working


Partners' Institution
Kaunas University of Technology
Author of the comments
Kauno Jono ir Petro Vileišių - Gediminas Grosius
like every trivia - great game to improve common knowledge for kids who loves factual information
Partners' Institution
Xano Channel
Author of the comments
Ignacio Pachés Giner
This is a great educational game. Very useful, and straighforward to play. In addition, many questions are focused on Europe, unlike many similar games which are focused on Asia and USA. The downside is that it's a bit short. Hopefully, it will have expansions and more questions.

This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018