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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

Translation:
de


This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Accademia delle Belle Arti di Brera
Author
Roberto Carraro

APPS/VIDEOGAMES

Product type
Educational videogame
Name of the videogame/app
The Body VR: Journey Inside a Cell
Name of the producer
The Body VR LLC
Year
2016
How to find it
For free
Main technical requirements
Android
Native Virtual Reality Support
Yes
Single/Multiplayer
Single
Type
Educational
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
No
PEGI Clasification
3

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
Natural Sciences
Special needs
Visual impairment, Learning difficulties
Educational Potential
The Body VR is revolutionizing healthcare through virtual reality. As an award-winning healthcare VR company with established proprietary technology, The Body VR LLC allows students and professionals to interact with the human body in real-world healthcare scenarios. The app focus on embedding this constantly evolving technology into virtual reality solutions to help propel healthcare to the next level.
Learning Object / Suggested activities with students
The experience allows you to travel through the bloodstream and discover how blood cells work to spread oxygen throughout the body. You then enter one of the billions of living cells inside our body and learn how the organelles work together to fight deadly viruses.

Skills and competences

Skills and competences acquired
This educational virtual reality experience allows students to navigate and interact with an anatomically accurate human body. For example, students can travel through the bloodstream and discover how blood cells work to spread oxygen throughout the body or enter one of the billions of living cells inside our body and learn how the organelles work together to fight deadly viruses. This education platform facilitates and improves learning, making it more immersive and allowing students to learn at their own pace, on their own terms, and with greater involvement.
Soft skills
Coaching

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This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018