Accademia delle Belle Arti di Brera
Name of the videogame/app
Name of the producer
How to find it
Main technical requirements
Native Virtual Reality Support
Action, Adventure, Educational, Simulation, Strategy
6-11 years, 12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use by students
Natural Sciences, Chemistry
Visual impairment, Learning difficulties
The Lab is a compilation of Valve’s room-scale VR experiments set in a pocket universe within Aperture Science. Fix a robot, defend a castle, adopt a mechanical dog, and more.
Learning Object / Suggested activities with students
layers can choose from eight different games, all designed to highlight HTC Vive's capabilities to interact virtually with objects. You access the game from inside a virtual room (a lab), walking around to choose which activity you want to try. The Lab's virtual design interface is innovative and leads the costumer on physical interation with the virtual application: you'll have to physically moving around to get from game to game.
Skills and competences
Skills and competences acquired
The Lab presents different "room-situations" to solve using creativity, personal knowledge, critical thinking. With gamification The Lab deals with educational topics like The Solar System, which lets you pick up virtual planets, Robot Repair, which is just as it sounds, fixing a robot, Human Medical Scan which is like trying your hand at a virtual autopsy, Postcards, which sends you on virtual travels and Secret Shop, which gives players spells to use.
Critical thinking, Problem solving, Coaching