Accademia delle Belle Arti di Brera
Name of the videogame/app
Name of the producer
How to find it
Main technical requirements
Windows, Linux, Ios
Native Virtual Reality Support
Educational, Authoring tool
6-11 years, 12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use after teacher introduction/explanation
Visual impairment, Learning difficulties
Godot aims to offer a fully integrated game development environment. It allows developers to create a game from scratch needing no other tools beyond those used for content creation (art assets, music etc.). The architecture is built around a concept of a tree of nested "scenes". All game resources, from scripts to graphical assets, are saved as part of the computer's file system (rather than in a database). This storage solution is intended to make it easier for game development teams to collaborate on script code using version control.
Learning Object / Suggested activities with students
The scene architecture is free, the students can be creative on how they structure the game, can learn the internal structure, can even became Godot contributors in the future. It is free for personal use, and the designer is not full of prefabs and systems, so students are not tempted to trow a lot of random pre-made plugin and try to make it work, they more easily focus in creating their own solutions.
Skills and competences
Skills and competences acquired
Godot is simple, lightweight and runs on any computer, it is intuitive. Its architecture is really good, and the API is easy to understand and give a creative margin experience.
Critical thinking, Problem solving, Creativity, Coaching, Innovation