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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.



This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Accademia delle Belle Arti di Brera
Roberto Carraro


Product type
Leisure App with educational potential
Name of the videogame/app
StoryBots - Learning & Fun
Name of the producer
JibJab Media Inc
How to find it
Main technical requirements
Native Virtual Reality Support
Target Audience
6-11 years
Augmented Reality
PEGI Clasification

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
History, Math, Natural Sciences, Languages
Special needs
Visual impairment, Learning difficulties
Educational Potential
The educational content is pretty basic, so the higher end of the 3-to-8 age range may be a stretch for many kids. But for preschoolers and kindergarten-age kids, its has a lot of educational content that will be just right for their age, and more than just right in fun and laughs. Many kids love to imagine themselves included in stories, and this app puts them front and center. Kids can use the books, videos, and a dancing game on StoryBots - Learning Books, Videos and Games.
Learning Object / Suggested activities with students
The app could help teachers to reinforce kids skills with reference to Language & Reading (letter or word recognition, naming, storytelling), Math (numbers, shapes), Science (animals), Social Studies (history).
Families and Teachers can talk about kid's characters in StoryBots, Learning Books, Videos, Games and movies. Kids make their own characters out of clay and make up their own stories, and are engaged with the stories by asking them what their character is doing, thinking, and feeling.

Skills and competences

Skills and competences acquired
Knowledge in language and reading, math, science an history, improving kid's self-confidence and comunication using personal imagination and creativity.
Soft skills
Critical thinking, Problem solving, Creativity, Self-confidence, Coaching


Partners' Institution
Author of the comments
PH Steiermark - Silvana Aureli
Leider im Moment im
Partners' Institution
Author of the comments
Gerald Weihs
Klingt sehr interessant. Ist f

This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018