Information and Contacts

Latest News

This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

Translation:
de


This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
FH JOANNEUM
Author
Erika Pernold

APPS/VIDEOGAMES

Product type
Educational App
Name of the videogame/app
BilingoFun
Name of the producer
Froshii Frog
Year
2017
How to find it
For free
Main technical requirements
Android
Native Virtual Reality Support
No
Single/Multiplayer
Single
Type
Educational
Target Audience
6-11 years, 12-17 years
Augmented Reality
No
PEGI Clasification
PEGI 3

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
Languages
Educational Potential
The game is providing a way to learn a new language by using a language learners are already good at or is their mother tongue.

The app is providing different mini games learners can choose for. Most of them are based on memorizing vocabulary or easy sentences in a certain language. Learnes are having fun while practicing so memorizing vocabulary won't feel like studying.
Learning Object / Suggested activities with students
In language classes the app can be used for example when talking about food. There is a minigame which focusses on food and the used vocabulary and phrases. The students are divided in groups of three to four people. They should take roles while playing - one is playing, one is writing down what he or she is capturing, after 20 minutes the groups should present their findings and the lists should be completed.

Skills and competences

Skills and competences acquired
Learners train the pronunciation of vocabulary and phrases during playing, furthermore they got a feeling for the intonation of a language.
Soft skills
Problem solving, Time management, Team working

3 Comments


Partners' Institution
Hellenic Open University
Author of the comments
Eleni Papalazarou
An entertaining way of practising both vocabulary and pronunciation. Especially suitable for young learners. It can also be used for introducing new vocabulary.
Partners' Institution
FH JOANNEUM
Author of the comments
Gerald Weihs
Diese Anwendung finde ich sehr gelungen. Ein guter Vokabeltrainer mit Funfaktor. Macht Spa
Partners' Institution
Hellenic Open University
Author of the comments
Nancy Gkitersou
The setting is very motivating. Also, the procedure in this game becomes exciting and that helps students memorize vocabulary better.



This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018