This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students
Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.
Name of the videogame/app
Name of the producer
How to find it
Main technical requirements
Native Virtual Reality Support
6-11 years, 12-17 years
Use in Educational contexts
Degree of required tutoring
Autonomous use after teacher introduction/explanation
The game is providing a way to learn a new language by using a language learners are already good at or is their mother tongue.
The app is providing different mini games learners can choose for. Most of them are based on memorizing vocabulary or easy sentences in a certain language. Learnes are having fun while practicing so memorizing vocabulary won't feel like studying.
Learning Object / Suggested activities with students
In language classes the app can be used for example when talking about food. There is a minigame which focusses on food and the used vocabulary and phrases. The students are divided in groups of three to four people. They should take roles while playing - one is playing, one is writing down what he or she is capturing, after 20 minutes the groups should present their findings and the lists should be completed.
Skills and competences
Skills and competences acquired
Learners train the pronunciation of vocabulary and phrases during playing, furthermore they got a feeling for the intonation of a language.
Problem solving, Time management, Team working
Hellenic Open University