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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

Translation:
de
gr


This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Hellenic Open University
Author
Mara Aspioti

APPS/VIDEOGAMES

Image source: https://apkpure.com/river-crossing-logic-puzzles/com.androyal.rivercrossing.en
Product type
Leisure App with educational potential
Name of the videogame/app
River Crossing IQ Logic Puzzles & Fun Brain Games
Name of the producer
Androyal - Google Commerce Ltd.
Year
2017
How to find it
For free
Main technical requirements
Android
Native Virtual Reality Support
No
Single/Multiplayer
Single
Type
Strategy, Puzzle
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
No
PEGI Clasification
3

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
Math, Languages, No related to school subject
Other
Logic
Educational Potential
The app could be used to help students shine at logic sequences, problem solving and decision making. Wording of the puzzles to be solved are well structured, clear and concise. Guidelines are very useful and easily accessible to the user, while there is the option for instant help by watching a video with solution.There is a great number of different puzzles in the app and the user can improve efficiency by repeating each game in less movements and in the shortest time possible. So that can also improve critical and management skills in many different qualities.
If played online, there is an abundance of advertisement videos mostly for violent video games, which are not recommended in particular for young users. Moreover, there is only a short list of available languages, which makes difficult for a foreigner to play the game and fully understand the rules of the game, unless he/she is a language learner. This characteristic could though be used in the language learning after teacher’s introduction/explanation only for the set of languages available in the app.
The user can develop certain limited digital literacy knowledge by using the app.
Learning Object / Suggested activities with students
The app could be used as an interactive teaching tool in the English lesson (or other foreign language available in the app). The teacher may divide students in groups and each group will be solving a game in turn. The members of each group can define roles, i.e. a student will be managing the app, another will be reading the rules, the others could in turn suggest ways of solving the problem. They can all think aloud and collaborate speaking in English using the basic words found in the rules as well as connecting verbs and other words suggested or predefined by the teacher. This class activity will empower and enhance linguistic, communication, critical thinking, solving problems, collaborative and digital skills of the participants. It will also offer a handy, inexpensive, funny, children-appealing, user friendly, educational tool to boost his students’ competencies.
Similarly, the app could be used in the Math subject to upscale students’ problem solving and critical thinking skills and competencies. In this case, the teacher could emphasize and elaborate mathematical concepts and logical sequence practices and techniques.

Skills and competences

Skills and competences acquired
Logical, Communication, Digital skills.
Soft skills
Critical thinking, Problem solving, Creativity, Self-confidence, Time management, Team working, Leadership, Coaching

3 Comments


Partners' Institution
Hellenic Open University
Author of the comments
Karanika Eleftheria
Children can play this game on their own without any guidance. It promotes critical thinking and observation skills. Children can also practice sequence in mathematics.
Partners' Institution
FH JOANNEUM
Author of the comments
Gerald Weihs
Eine App mit viel Funfaktor. Die Beschreibung finde ich ein wenig zu lang und kompliziert. Wenn man es verstanden hat macht es viel Spa
Partners' Institution
Hellenic Open University
Author of the comments
Hara Kokkinou
It is a fun logic game. As the reviewer states it enhances critical thinking, problem solving, strategy development, time management.
Rules and restrictions get progressively more difficult making the game captivating and challenging for older players. Players learn to fully understand the instructions before they start



This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018