Hellenic Open University
Image source: https://apkpure.com/river-crossing-logic-puzzles/com.androyal.rivercrossing.en
Leisure App with educational potential
Name of the videogame/app
River Crossing IQ Logic Puzzles & Fun Brain Games
Name of the producer
Androyal - Google Commerce Ltd.
How to find it
Main technical requirements
Native Virtual Reality Support
6-11 years, 12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use by students
Math, Languages, No related to school subject
The app could be used to help students shine at logic sequences, problem solving and decision making. Wording of the puzzles to be solved are well structured, clear and concise. Guidelines are very useful and easily accessible to the user, while there is the option for instant help by watching a video with solution.There is a great number of different puzzles in the app and the user can improve efficiency by repeating each game in less movements and in the shortest time possible. So that can also improve critical and management skills in many different qualities.
If played online, there is an abundance of advertisement videos mostly for violent video games, which are not recommended in particular for young users. Moreover, there is only a short list of available languages, which makes difficult for a foreigner to play the game and fully understand the rules of the game, unless he/she is a language learner. This characteristic could though be used in the language learning after teacher’s introduction/explanation only for the set of languages available in the app.
The user can develop certain limited digital literacy knowledge by using the app.
Learning Object / Suggested activities with students
The app could be used as an interactive teaching tool in the English lesson (or other foreign language available in the app). The teacher may divide students in groups and each group will be solving a game in turn. The members of each group can define roles, i.e. a student will be managing the app, another will be reading the rules, the others could in turn suggest ways of solving the problem. They can all think aloud and collaborate speaking in English using the basic words found in the rules as well as connecting verbs and other words suggested or predefined by the teacher. This class activity will empower and enhance linguistic, communication, critical thinking, solving problems, collaborative and digital skills of the participants. It will also offer a handy, inexpensive, funny, children-appealing, user friendly, educational tool to boost his students’ competencies.
Similarly, the app could be used in the Math subject to upscale students’ problem solving and critical thinking skills and competencies. In this case, the teacher could emphasize and elaborate mathematical concepts and logical sequence practices and techniques.
Skills and competences
Skills and competences acquired
Logical, Communication, Digital skills.
Critical thinking, Problem solving, Creativity, Self-confidence, Time management, Team working, Leadership, Coaching