This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students
Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.
Ignacio Pachés Giner
Leisure App with educational potential
Name of the videogame/app
Name of the producer
How to find it
Main technical requirements
Native Virtual Reality Support
12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use by students
Math, Languages, Literature
Visual impairment, Physical disability
Elevate is a brain training app based on questions for which the player has to quickly provide answers.
This app has elements from a game and also from an educational app, but still can be thought as a leisure app because of the nature of the questions.
The educational potential comes from the goal of this app: to improve several key abilities:
And the app aims to keep the player entertained by setting out several different tests, which are easy to play (most of the time you just have to make a choice but no writting is required). Unlike other similar apps, Elevate stresses on comprehension of written texts and speaking. The player is trained to use the best word for the meaning he wants to express.
This can be one of the few apps that tries to improve the linguistic ability of players while keeping the fun of play.
This app is riskless for the player
Learning Object / Suggested activities with students
The main learning object is reading comprehension and expression improvement. Therefore it can be used in many subjects and levels as a quick tool to heat up your mind or check your ability.
Skills and competences
Skills and competences acquired
Written and spoken language comprehension and expression
Critical thinking, Resilience, Time management
Mental speed, memory, concentration