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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Xano Channel
Author
Ignacio Pachés Giner

APPS/VIDEOGAMES

Product type
Leisure videogame with educational potential
Name of the videogame/app
Europa Universalis
Name of the producer
Paradox / Ubisoft
Year
2001
How to find it
To be Purchased
Main technical requirements
Windows
Native Virtual Reality Support
No
Single/Multiplayer
Multiplayer
Type
Simulation
Target Audience
12-17 years, 18+ years
Augmented Reality
PEGI Clasification
PEGI 12

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
History, Geography, Languages, Literature, Arts and Music
Special needs
Visual impairment
Educational Potential
The game sets the player at the command of a nation many centuries ago. The goal is to expand the nation and defend its existence during the centuries. The game allows for great level of control over the game, but at the same time it keeps the historical events in the game (for example, discoverings, and inventions happen at the historical time). Also the rest of the nations in the game are more or less the ones that happened at the time.
The educational potential in history is great, because the player is forced to revive a part of the history in a accurate sequence of external events for him that replay what really happened at the time. For example, one can not choose what city to make larger or more populated, it comes pre-established, so the player gets to know what cities were important at the time.
The main screen in the game shows the world nations (according to what was discovered at the time simulated), The student will also learn geography from this game.
Learning Object / Suggested activities with students
This game can be played by a single player or several players in a multiplayer match. Additionally, a multiplayer game can be saved, halted and resumed later, making the game suitable as a tool to be used during several weeks or months.
Therefore, the scenario to make good use of this game could be just play a game during several weeks or months, at specific times (either at classroom or at home) between several students. The whole class can even decide on what actions to take and does not need to know how to use the game (which is very fiddly), and the skilled player will execute the instructions.
The same game can be used at certain moments to show or animate some historical events (like the discovering of America)
There is a special game called "Civilization" that resembles this one.However they have a slight difference between these two. Civilization is a more "open" game, less limited to follow the historic events that happen. Europa Universalis is linked to historical events and nations much more, therefore the player can not drive his nation to whatever development he wishes to.

Skills and competences

Skills and competences acquired
The skills are about the same that other strategy games which include:
• Management of resources
• Estimation of needs
• appreciation for the technological advances.
• Appreciation for the studying of history.

The knowledge includes
• History of Europe
• Geography
• LIfestyle and technology available from the early medieval age up to 19th century
Soft skills
Critical thinking, Resilience, Time management, Team working, Entrepreneurship, Leadership

Translation


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The V4T - Videogames 4 Teachers project © 2018