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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Universidad de Valencia
Author
Andres Paya and Santiago Mengual

APPS/VIDEOGAMES

Product type
Educational App
Name of the videogame/app
What Is Geometry
Name of the producer
Watizeet
Year
2017
How to find it
For free
Main technical requirements
Android
Native Virtual Reality Support
Yes
Single/Multiplayer
Single
Type
Educational
Target Audience
12-17 years, 18+ years
Augmented Reality
PEGI Clasification
PEGI 3

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
Math, ICT, Technology
Special needs
Visual impairment
Educational Potential
An awesome learning game where you will find the geometric shapes around you using your phone's camera. Thanks to augmented reality provides immersive interactive action, showing you the connection between real world and theory. Combines education and fun using gamification to teach geometry. The more than 100 challenges to play allow for a split into difficulties based on the curriculum of the first school years.
Learning Object / Suggested activities with students
The application allows you to play with seven different geometry topics to play and learn: polygons, 3D shapes, circles, symmetry, vertices, lines and angles. In addition to being able to play and observe reality, the game also includes eighteen unique learning chapters prepared with the American National Council of Teachers of Mathematics

Skills and competences

Skills and competences acquired
The game develops, through the application of geometry to real life, creativity, spatial thinking and design in different ways. The ability of autonomous learning through questions and answers about geometry, is also another competence that develops this application.
Soft skills
Problem solving, Creativity, Innovation

1 Comments


Partners' Institution
FH JOANNEUM
Author of the comments
Gudrun
I like the question in the title and the picture. Seems a fancy way to think about geometry.
Gudrun (FH JOANNEUM)



This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018