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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Universidad de Valencia
Author
Andres Paya and Santiago Mengual

APPS/VIDEOGAMES

Product type
Leisure App with educational potential
Name of the videogame/app
Google Expeditions
Name of the producer
Google Inc
Year
2017
How to find it
For free
Main technical requirements
Ios, Android
Native Virtual Reality Support
Yes
Single/Multiplayer
Multiplayer
Type
Simulation
Target Audience
12-17 years, 18+ years
Augmented Reality
PEGI Clasification
PEGI 3

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
History, Natural Sciences, Geography, Languages, Arts and Music
Special needs
Visual impairment
Educational Potential
Google Expeditions is a pedagogical virtual reality tool that allows you to direct virtual travels around the world or participate in them. Discover nearby historical monuments, dive with sharks or even travel through outer space. Google Expeditions, designed for use in the classroom and with small groups, allows a teacher to "guide" and direct a whole class of "explorers" through a series of 3D images and with 360 ° panoramas while points out the most interesting along the route.
Learning Object / Suggested activities with students
Thanks to more than 200 possible expeditions and virtual reality, the player can know and explore unknown and remote worlds. The teaching of geography, history, art, geology, landscape ... can thus be worked on, traveling virtually to other cultures and realities different and / or distant from those of the player.

Skills and competences

Skills and competences acquired
These virtual trips allow empathy to be developed by knowing other cultures and realities, traveling and exploring facilitates communication and mutual knowledge of other contexts different from those of the player.
Soft skills
Problem solving, Creativity, Self-confidence, Entrepreneurship, Innovation

2 Comments


Partners' Institution
Xano Channel
Author of the comments
José Ramón Migueles Hernandez
This is a step beyond google earth when it comes to explore and discover the world with virtual reality. You can visit from museums to important mounts of the world. Students can easily discover much with less effort, time or money.
Partners' Institution
FH JOANNEUM
Author of the comments
Natasa
I could use this environment with foreighn students where they have the possibility to guide their fellow students through their own culture.



This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018