Ignacio Pachés Giner
Name of the videogame/app
Name of the producer
How to find it
To be Purchased
Main technical requirements
Native Virtual Reality Support
12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use after teacher introduction/explanation
Math, ICT, Technology, Literature
Visual impairment, Learning difficulties
This game is actually a simulator made enjoyable and disguised as a game. The goal is to solve logical puzzles by combining "logic blocks" that resemble the internal parts of a cpu (central processing unit) or a computer. The player ends up doing something similar to designing a cpu.
The game has great educational potential in ICT and computer studies, but also with maths and logical thinking. This game can simplify or greatly reduce the lessons and class time needed to explain how computers work and to introduce programming algorithms.
Additionaly, it has very low risks associated with it, as it is not a violent game, nor it has any contextual content.
Moreover, the game also introduces the player to the assembly language, which is a totally new linguistic pattern that very few people are not prone to know. (including some computer science students)
For students who continue their studies in computer science or ICT, the knowledge got with this game will ease the work needed to succeed in matters related to digital design.
Learning Object / Suggested activities with students
The best natural scenario is using the game in the first part of some computer administration subjects in VET Schools. The game itself can be an alternative path to an entire lesson on how cpu works.
The game can be also used in "Technology" subject in secondary school, albeit at a lower level and higher guidance from the teacher. At ages from 12 to 16 this game can be the best tool to introduce students the basics of computer internals
By playing the game, students enhance their ability to solve logical problems, dividing problems into smaller subproblems, interconnect logical blocks.
The game is about completing challenges. These are the driving element in the assessment of the skills.
Once the player learns how to solve one puzzle, the knowledge is needed usually to solve following challenges, therefore the game itself is a validation tool, where the lasts stages cope with most of the abilities.
Skills and competences
Skills and competences acquired
- Solve logical problems
- Understand binary coding and binary numbers
- Dividing problems into subproblems
- Programming basics, variables, conditions, loops, etc.
Critical thinking, Problem solving, Creativity, Resilience, Time management