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This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Xano Channel
Ignacio Pachés Giner


Product type
Educational videogame
Name of the videogame/app
Name of the producer
Zachtronics Industries
How to find it
To be Purchased
Direct link if available
Main technical requirements
Windows, Linux
Other OSX
Native Virtual Reality Support
Target Audience
12-17 years, 18+ years
Augmented Reality
PEGI Clasification

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
Math, ICT, Technology, Literature
Special needs
Visual impairment, Learning difficulties
Educational Potential

This game is actually a simulator made enjoyable and disguised as a game. The goal is to solve logical puzzles by combining "logic blocks" that resemble the internal parts of a cpu (central processing unit) or a computer. The player ends up doing something similar to designing a cpu.
The game has great educational potential in ICT and computer studies, but also with maths and logical thinking. This game can simplify or greatly reduce the lessons and class time needed to explain how computers work and to introduce programming algorithms.
Additionaly, it has very low risks associated with it, as it is not a violent game, nor it has any contextual content.
Moreover, the game also introduces the player to the assembly language, which is a totally new linguistic pattern that very few people are not prone to know. (including some computer science students)
For students who continue their studies in computer science or ICT, the knowledge got with this game will ease the work needed to succeed in matters related to digital design.

Learning Object / Suggested activities with students

The best natural scenario is using the game in the first part of some computer administration subjects in VET Schools. The game itself can be an alternative path to an entire lesson on how cpu works.
The game can be also used in "Technology" subject in secondary school, albeit at a lower level and higher guidance from the teacher. At ages from 12 to 16 this game can be the best tool to introduce students the basics of computer internals
By playing the game, students enhance their ability to solve logical problems, dividing problems into smaller subproblems, interconnect logical blocks.
The game is about completing challenges. These are the driving element in the assessment of the skills.
Once the player learns how to solve one puzzle, the knowledge is needed usually to solve following challenges, therefore the game itself is a validation tool, where the lasts stages cope with most of the abilities.

Skills and competences

Skills and competences acquired
- Solve logical problems
- Understand binary coding and binary numbers
- Dividing problems into subproblems
- Programming basics, variables, conditions, loops, etc.

Soft skills
Critical thinking, Problem solving, Creativity, Resilience, Time management


Partners' Institution
Xano Channel
Author of the comments
Alberto Dominguez Galdón
I've seen this game but it is very interesting but only for some types of studies and I think not a lot of teachers will be able to get to know it before the students. But if the students like, they will compete and learn a lot.
Partners' Institution
Xano Channel
Author of the comments
José Ramón Migueles Hernandez
Interesting application to show students the basics of digital processing. Interface is a bit old-fashioned, however it gives the game a more simulation approach. There is an interesting comunity discussing the game at reddit (

This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018