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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Xano Channel
Author
Sonsoles Jimenez Gonzalez

APPS/VIDEOGAMES

Product type
Leisure videogame with educational potential
Name of the videogame/app
InstLife
Name of the producer
InstCoffee
Year
2017
How to find it
For free
Main technical requirements
Ios, Android
Native Virtual Reality Support
No
Single/Multiplayer
Single
Type
Role Playing
Target Audience
12-17 years, 18+ years
Augmented Reality
PEGI Clasification
3 Years

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
History, Languages, Philosophy, Literature
Special needs
Visual impairment, Hearing impairment, Learning difficulties, Physical disability
Educational Potential
This is a textual game where the player can simulate an entire life. One simulated life can last some minutes or hours, depends on their decisions. The success in this simulated life depends on azar, good decisions and balance between good behaviour and funny or dangerous decisions that can help the simulated person to be mature and happy.

It’s a game about life, decisions, the paper of azar in success and the place somebody is born. The students can see how the history affects people. They can also think about being a good person and happy.

Sometimes is a depressing game, because if the player always choose the good behaviour, the simulated person is not totally happy or he might not reach success in life.
It is a realistic simulator as not always the ethical decision is good for the character.

It needs guidance in reference to ethical issues that the students could misunderstood.
Learning Object / Suggested activities with students
In Philosophy classes, the teacher can purpose to play two or three lives and write a story talking about the circumstances of the place they have born, the decisions and the importance of azar in the simulated life.

It could be done also with literary intentions, for example: Write a story inspired from a life of this game.

Skills and competences

Skills and competences acquired
There are not main skills acquired with this game. It’s a good tool to talk and meditate about some ethical, political, social... topics and delve in philosophical themes like freewill, determinism, etc...
Soft skills
Critical thinking, Creativity, Self-confidence, Resilience, Time management, Coaching

Translation


1 Comments


Partners' Institution
Xano Channel
Author of the comments
Boris Anaya Moreno
A very interesting program but also a bit shocking in some of the results or outcomes that you can get. Also some of the decisions or choices that the game presents you can not be adequate for younger students. And as the teacher says in the report, sometimes the moral is not totally right which can be questionable for young kids. So use this tool with more adult kids, which is more appropiate.



This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018