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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Xano Channel
Author
Sonsoles Jimenez Gonzalez

APPS/VIDEOGAMES

Product type
Educational App
Name of the videogame/app
Brain on Line vs Physics Puzzle
Name of the producer
JDI Game Studio
Year
2017
How to find it
For free
Main technical requirements
Ios, Android
Native Virtual Reality Support
No
Single/Multiplayer
Single
Type
Simulation
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
PEGI Clasification
3 Years

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
Math, Natural Sciences, Chemistry, Physics, Technology
Special needs
Learning difficulties, Physical disability
Educational Potential
Brain on line is a physics simulator game. The premise is simple: you have to draw a line and it will interact as a solid object with the elements on the screen. It can be used to show how simple physics concepts work. It can be used to explain the Newton Laws, gravity, inertia, speed, acceleration, mass, levers…

There are also magnets and other more complex elements. Unfortunately, you can’t choose the level and there are some not interesting. The game also show us too many adds.
Learning Object / Suggested activities with students
In physics class, the students install the game and solve the first 5 levels talking each other. Then, the teacher explain the concepts that their have used instinctively. The next puzzles should be like a competition. The first that pass the level have to explain the physical events that have helped them to solve the puzzle.

Skills and competences

Skills and competences acquired
Students can learn basic concepts of physics, including mass, leverage, gravity, and momentum, and some simple machines (levers, planks).

Although there are formula, students can experience how physics works.

Students also draw shapes, practice quick-thinking skills, and follow multistep directions. This game encourages kids to create elaborate, innovative, and unique solutions that showcase physics as a fun engine for making things work.

The method should be let the students play free and comment the solution later.
Soft skills
Problem solving, Creativity, Self-confidence, Resilience, Time management

2 Comments


Partners' Institution
Xano Channel
Author of the comments
José Ramón Migueles Hernandez
After watching a bit, I think This game is most about lateral thinking and deep thinking, trial and error. But, This game is not totally about physics. There is a strong physics foundation, but the player, most of the times only draws matter or objects and gravity is the driving force of the events in the game screen.
I'm not saying it's bad. It is great and unique, but it doesn't teach physics, just to deep thinking
Partners' Institution
Xano Channel
Author of the comments
Alberto Dominguez Galdón
What to say about this game? I love it. Although the game cut the rope started the genre (or that's what I think) and it is more complex, this seems more friendly to play and simpler and appealing. It makes kids think and experiment and they seem to be more engaged in knowing about physics when they enjoy this game. Although, saddly this doesn't last for long, but it's a good help anyway.

I find that kids like to play the same level for many times without repeating the same solutions. This is wonderful



This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018