This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students
Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.
Sonsoles Jimenez Gonzalez
Leisure App with educational potential
Name of the videogame/app
Name of the producer
How to find it
Main technical requirements
Native Virtual Reality Support
6-11 years, 12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use after teacher introduction/explanation
It’s an app for learning languages.
The method is flexible, practical and sometimes it’s like a game. It can evaluate also the spelling. It could be useful as a complement for languages classes.
The app adapts itself to the level of the user and the topics that they are interested. It adapts the time for the leisure hours of the user. It also detects the weak points of the user to adapt the exercices.
There aren’t potential risks in this app.
Learning Object / Suggested activities with students
It could be used instead of paper exercices for teaching languages. Students can use it at home and talk about the results in classroom.
Skills and competences
Skills and competences acquired
The main competences are about learning foreign languages.
Self-confidence, Resilience, Time management, Innovation