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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.



This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Xano Channel
Sonsoles Jimenez Gonzalez


Product type
Educational App
Name of the videogame/app
Name of the producer
How to find it
For free
Main technical requirements
Ios, Android
Native Virtual Reality Support
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
PEGI Clasification
3 Years

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
Math, Natural Sciences, Chemistry, Physics
Special needs
Learning difficulties
Educational Potential
This is a puzzle game about unchain atom reactions creating new elements. It’s a addictive and challenging app where the students can learn about chemical elements and maths.

They don’t have to know anything about elements before playing this game. In fact, the chemical concepts are not important at all to win. But they can assimile the name and atomic number of this elements during the play.

Students also will learn logical and methodical habits of mind as they work through and solve puzzles.

In this game only scratch the surface of chemistry, but they'll exercise thinking skills that translate to science classrooms and beyond.
Learning Object / Suggested activities with students
In chemical class, the students install the app and play some minutes to understand the game. Then, they have to achieve the goal of the game and write the different chemical elements they found during the play.

Skills and competences

Skills and competences acquired
The main competence is about chemical elements and their number in periodic table. But there are some mathematical skills, logical thinking and long term strategy that are very interesting.

This game is not a complete learning platform to chemistry, it’s only a completent to the book or the teacher explanation. The way to evaluate is the same of memoristic learning: an exam about the elements.
Soft skills
Problem solving, Creativity, Self-confidence, Resilience, Time management


Partners' Institution
Xano Channel
Author of the comments
Boris Anaya Moreno
Addictive and simple, but the game it is not inspired in any real physic propierty, it is just another puzzle in the way that candy crush or tetris did. It is decorated with atomic elements and the player has to memorize the sequence of atomic values of each element to improve the ability to play and stay longer in the game.
I learned it from students that I asked to show me their educative games. But the reception was not very good as I wished

This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018