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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

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This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Kaunas University of Technology
Author
Neringa Kelpšaitė

APPS/VIDEOGAMES

Image source: https://play.google.com/store/apps/details?id=game.puzzle.blockpuzzle
Product type
Leisure App with educational potential
Name of the videogame/app
Tetris
Name of the producer
Fun Games Free
Year
2018
How to find it
For free
Main technical requirements
Windows, Linux, Ios, Android
Other Playstation
Native Virtual Reality Support
Yes
Single/Multiplayer
Single
Type
Arcade
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
No
PEGI Clasification
PEGI3

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
Math, Physics
Educational Potential
Tetris created in 1984 and caught its popularity. The game was adopted to various consoles and operating systems and till now has its audience. As simple popular logic game researchers made investigations due to find the impact of this game. Here are some conclusions:
- Playing Tetris for as little as three minutes at a time can weaken cravings for unwanted habits (drugs, food, etc.) by approximately one fifth, according to new research. https://www.sciencedaily.com/releases/2015/08/150813101535.htm
- Brain imaging shows playing Tetris leads to a thicker cortex and may also increase brain efficiency, according to research published in the open access journal BMC Research Notes. https://www.sciencedaily.com/releases/2009/09/090901082851.htm

Risks: the game is catchy therefore needed time limitation for playing duration.
Learning Object / Suggested activities with students
- The game can be recommended for leisure time activities to develop counting and strategic sense skills.
- There can be contest on the same level game: two players with different tablets/computers and the desktop view can be shared by projector.

Skills and competences

Skills and competences acquired
- Plan the upcoming moves – creating strategies.
- Creatively solve the occurred problems (empty gaps between blocks, fitting not so suitable pieces in best position as possible).
- Play under pressure (in fast speed in upper levels).
- Counting skills.
Soft skills
Critical thinking, Problem solving, Creativity, Team working

2 Comments


Partners' Institution
Hellenic Open University
Author of the comments
Tseke Xristina
Tetris
Tetris is a funny and interesting game for kids 5-6 .It helps them to develop visual skills and concentration by checking upcoming pieces and choosing the correct one to fill the gaps.
Partners' Institution
FH JOANNEUM
Author of the comments
Claudia Linditsch
As I am a Tetris fan myself, I include it in my lectures already to break up very long sessions. Students need to work in teams for 10 minutes to change perspectives and to be more focused again.

First I got weird looks but later on students enjoyed the game and the work with their mates, especially in competitions.



This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018